iBeta Falcon 4.0 Realism Patch

Version 1.0 FINAL (US and UK)

README File

February 18, 2000

 

 

The iBeta Falcon 4.0 Realism Patch is supplied ôas-isö.á Hasbro, Microprose, and iBeta do not accept responsibility for any adverse affects that are a result of installing this patch.á

 

On-line and telephone support are not offered.á Questions, feedback, and ideas can be posted to http://network54.com/Hide/Forum/52592

 

Localized Versions: If you have a localized version of Falcon 4.0 (German, French, etc) you may attempt to install these files, but you must install 1.08us as part of your upgrade.á This may affect Falcon 4.0 adversely û if you choose to install 1.08us and the Realism Patch, you must do this at your own risk.á Hasbro and Microprose cannot support localized versions of Falcon 4.0 if they are modified in this way.

 

Executive ProducerÆs Notes - Version 1.0 û The initial release of the iBeta Falcon 4.0 Realism Patch can best be characterized by calling it a set of base changes that we will use as a jumping off point for further revisions.á Many of the modifications employed by this patch address inaccuracies, omissions, and problems with the underlying data.á In addition, we have also brought some logical sense to the amour, blast, and damage values û now they are more consistent and (we hope) more accurate.áá We have also improved the ground unit organization to bring it into a more realistic context.

 

Things to Watch For:

 

-          F4Gs now carry AGM-45 Shrikes and AGM-88 HARMs

-          Ground battles are more realistic û ground units have accurate weapons/loadouts, and are organized according to battle doctrine

-          Bomb blasts, penetration, armor, and damage values are now more accurate across the board

-          Patriot and Nike SAMs are now "awake" (performance will be address later)

-          Formations now work properly

-          AWACs "Vector to" message now works

-          Mig-19 now has radar and AA-1s

-          BLU-27s (napalm) are now designated Mk-77 which is the USAF designation

-          SA-7s are more realistic û they are now impact fused and not proximity fused

-          AA-10 series of missiles behave more realistically due to correct seeker heads now in place

 

There is much more to do.á Version 1.0 does not address missile performance (A2A, A2G, and SAMs), nor does it modify aircraft performance envelopes.á We have also identified ways of allowing more escort flight for the strike missions in campaign, improve AI engagement ranges of enemy aircraft, and correct the ôlegalö loadouts on all the aircraft.á Stay tuned, it will be an enjoyable ride - Snacko

 

 

Table of Contents

Table of Contents. 1

How to Update to the iBeta Falcon 4.0 Realism Patch. 2

Patch De-installation. 3

Credits. 3

3rd Party Realism Add-ons. 4

Revision History (Summary) 4

Known Issues. 6

Realism Patch Design Philosophy. 6

File Definitions. 7

References and Sources. 8

Detailed Change History. 8

Background and Philosophy of Ground Unit Change (by Jeff ôRhinoö Babineau) 40

 

 

How to Update to the iBeta Falcon 4.0 Realism Patch

 

To correctly install this iBeta Falcon 4.0 Realism Patch, you must first fully install the following according to the directions included with the CD and other patches:

 

-          Install Falcon 4.0 from the retail CD

-          Install Falcon 4.0 1.08us patch

-          Install iBeta Falcon 4.0 patch falcon4_108i or falcon4_108i2á (we recommend ôi2ö)

 

The iBeta Realism Patch should ONLY be applied over original v1.08us installation, or 1.08us with the iBeta executables v1.08i or v1.08i2.

 

Step 1 - Backup Old Files

 

-          Rename the files listed below by adding the word BACK to the file name.á

-          Example: "\Falcon4\terrdata\objects\FALCON4.SSDö becomes "\Falcon4\terrdata\objects\FALCON4BACK.SSD"

 

Step 2 - Extract Patch

 

-          Double click on "iBeta F4 Realism Patch 1.00.zip" file

-          Select all files in the archive by using your RIGHT mouse button and selecting SELECT ALL

-          Using the EXTRACT icon, choose the directory where Falcon 4.0 is installed (Example: Extract To: C:\Microprose\Falcon4)

-          Make sure that you select the options ôUse Folder Namesö and the ôOverwrite Existing Filesö

-          Press the EXTRACT button

 

Step 3 - Confirm that new files are in place - By looking at the ôchanged filesö list below, confirm that you files are indeed now installed

 

 

Patch De-installation

 

Step 1 - Delete patch files - You must manually delete the files listed below

 

Step 2 - Rename original files to their proper names - Using Windows Explorer, rename the BACK files you named during the installation process back to their original names by removing the word BACK from the file name.

 

iBeta will also supply a set of default 1.08us files that can be used to overwrite the iBeta Realism Patch file set.á Please check www.ibeta.com for the available of this default file set.

 

 

Original files:

 

"\Falcon4\art\ckptart\menu.dat"ááááááááá áááááá (5340 bytes, 11/03/1999, 11:32:50)

"\Falcon4\terrdata\objects\FALCON4.ct"áá áááááá (172937 bytes, 11/23/1999, 15:33:00)

"\Falcon4\terrdata\objects\FALCON4.SSD"á áááááá (21633 bytes, 11/23/1999, 15:34:30)

"\Falcon4\terrdata\objects\FALCON4.SWD"á áááááá (3746 bytes, 11/23/1999, 15:34:30)

"\Falcon4\terrdata\objects\FALCON4.UCD"á áááááá (99458 bytes, 11/23/1999, 15:34:30)

"\Falcon4\terrdata\objects\FALCON4.VCD"á áááááá (45602 bytes, 11/23/1999, 15:34:30)

"\Falcon4\terrdata\objects\FALCON4.WCD"á áááááá (12182 bytes, 11/23/1999, 15:34:30)

"\Falcon4\terrdata\objects\FALCON4.WLD"á áááááá (11426 bytes, 11/23/1999, 15:34:30)

"\Falcon4\Zips\Simdata.ZIP"ááááááááááááá áááááá (152774 bytes, 09/23/1999, 11:41:20)

 

Changed files:

 

"\Falcon4\art\ckptart\menu.dat"á áááááá (5397 bytes, 01/10/2000, 00:01:00)

"\Falcon4\terrdata\objects\FALCON4.ct"áá áááááá (172937 bytes, 01/31/2000, 00:09:00)

"\Falcon4\terrdata\objects\FALCON4.SSD"á áááááá (21633 bytes, 01/24/2000, 00:08:00)

"\Falcon4\terrdata\objects\FALCON4.SWD"á áááááá (4734 bytes, 01/31/2000, 00:09:00)

"\Falcon4\terrdata\objects\FALCON4.UCD"á áááááá (99458 bytes, 02/15/2000, 00:11:00)

"\Falcon4\terrdata\objects\FALCON4.VCD"á áááááá (45602 bytes, 02/15/2000, 00:11:00)

"\Falcon4\terrdata\objects\FALCON4.WCD"á áááááá (12182 bytes, 02/15/2000, 00:11:00)

"\Falcon4\terrdata\objects\FALCON4.WLD"á áááááá (11426 bytes, 01/31/2000, 00:09:00)

"\Falcon4\Zips\Simdata.ZIP"ááááááááááááá áááááá (179738 bytes, 01/31/2000, 00:09:00)

"\Falcon4\sounds\commFile.bin"áááááááááá áááááá (7736 bytes, 01/31/2000, 00:09:00)

 

 

Credits

 

Thanks must go out to Julian Onion for his F4Browse utility, without which many of our changes would not have been possible.á Also, much thanks to Bengs, Duck Holiday, Paradox, Nemesis, Shawn Agne, Metal, and others not mentioned specifically here for their contributions to the F4 hex editing community.á Your original discoveries have contributed significantly to this effort.

 

Much thanks needs to be offered to the entire Falcon 4.0 iBeta Public Sector team.á Kudos are deserved for their long hours and attention to detail.

 

This patch would not be possible if it werenÆt for the exemplary efforts of Leonardo Rogic and Jeff Babineau.á Both Leo and Jeff bore the brunt of labor on this version, as much work had to be done just to correct the underlying Falcon 4.0 data files to get them in shape for subsequent changes.á Thanks to Leo and Jeff for their efforts!

 

 

iBeta Team û Falcon 4.0 Realism Patch

 

President and CEO: Glenn "Sleepdoc" Kletzky

Executive Producer: Eric "Snacko" Marlow

 

Associate Producer: Leonardo "Apollo11" Rogic

 

A2G Coordinator: Jeff "Rhino" Babineau

Aircraft Loadout Coordinator: Robert "Trakdah" Borjesson and Lloyd ôHunterö Case

Missile Coordinator: Cher Min "Hoola" Teo and Paul Stewart

Campaign/AI Coordinator: Gary ôRangerö Perry

Formation Coordinator: Rodrigo "Motor" Lourenco

 

Hex Meisters: Leonardo "Apollo11" Rogic and Jeff "Rhino" Babineau

 

Documentation: Eric "Snacko" Marlow, Leonardo "Apollo11" Rogic, and Jeff "Rhino" Babineau

 

 

3rd Party Realism Add-ons

 

iBeta has tested a series of additional Falcon 4.0 add-ons that we feel contribute to the added immersion of the Realism Patch.á Listed below are additional patches that we recommend:

 

-          Paul WilsonÆs 1024x768 cockpit û a true block 50/52 cockpit - http://msnhomepages.talkcity.com:6010/msngamingzone/crazyammo/

 

 

Revision History (Summary)

 

** As with any development effort, certain items may be corrected or improved in subsequent internal versions.á If not otherwise noted, the items below should be considered null and void if they are overwritten by a more recent release where that item is mentioned.

.

 

v0.12 02/16/2000 Changes

========================

-          Additional fix for formations

 

 

v0.11 02/15/2000 Changes

========================

-          Additional ground weapons blast radius fixes

-          Additional fixes for various ground units

 

 

v0.10 02/04/2000 Changes

========================

-          Fixed Fuel tanks that were accidentally changed in v0.09

-          Changed ranges of all weapons back to v1.08 original values

 

 

v0.09 01/31/2000 Changes

========================

-          Additional fix for Dragon

-          Added functional LAAW (Light Anti Armour Weapon)

-          Additional fix for M5 Rifle (i.e. broken LAW conversion)

-          Additional fix for Hellfire (i.e. broken AT-4 CG conversion)

-          Additional fix for AGM-114

-          Fix for various ground unit weapons

-          Fixed broken "Vector to..." message

 

 

v0.08 01/24/2000 Changes

========================

-          Added ground weapons blast radius fix

-          Enabled back the AGM-88 capability for F-4G

-          Enabled gear on AI airplanes (fly any plane now with gear available)

 

 

v0.07 01/23/2000 Changes

========================

-          Added functional TOW, AT-2/3/4/5/6 and AGM-114 ATGMs

-          Fixed US Patriot, Hawk and Nike Hercules SAMs

-          Fixed misc inconsistencies with non-missile weapons internal linking

-          Fixed AIM-9P missile

-          Fixed AA-2 missile

-          Rename fix for AA-2R missile and SA-2 and SA-3 SAMs

-          Fixed AA-12, AA-8, AA-8R and AA-3

-          Fixed SA-19, ADATS, Stinger and Chaparral

-          Added functional AS-7 and AS-12 missiles for OPFOR

-          Fixed inconsistencies with LAU-3/A, UB-19-57 and UB-32-57

-          Fixed inconsistencies with OPFOR bomb weapons internal linking

-          Added functional AT-4 CG, Dragon, RPG-7 and LAW

-          Tweaked AS-7, AS-10 and AS-14 missiles for OPFOR

-          Added landing gear to AI planes

 

 

v0.06 01/22/2000 Changes

=====================

-          Added data for ground vehicles and units (this erases previous fixes in v0.01 #3)

 

 

v0.05 01/15/2000 Changes

========================

-          Fixed AGM-65 A,B,D,G seeker

-          Added functional AS-10, AS-11 and AS-12 missiles for OPFOR

 

 

v0.04 01/14/2000 Changes

========================

-          Fixed AGM-45 ARM

-          Additional fix for AA-1 and AA-2R missile (this changes/expands changes done in v0.02 #2)

 

 

v0.03 01/13/2000 Changes

========================

-          Fixed AA-10B and AA-11 missiles (from "IR Rear Aspect" seeker to "IR All Aspect" seeker)

-          Fixed AA-10A and AA-10C missiles (from ARH to SARH)

 

 

v0.02 01/12/2000 Changes

========================

-          Fixed Mig-19 radar

-          Fixed AA-1 and AA-2R missile (from IR to SARH)

 

 

v0.01 01/10/2000 Changes

========================

-          Fixed wingman/element formations

-          Fixed "Fluid 4" formation

-          Fixed tanks firing ATGMs, wrong weapon configurations and wrong ammo load

-          Fixed Mig-29 A2A missile preference in campaigns (Mean Mig)

 

 

 

Known Issues

 

To be corrected in later versions:

 

 

 

Realism Patch Design Philosophy

 

ôHex Editingö started as a grass roots effort û players interested in modifying the files of Falcon 4.0 to get more enjoyment from their gameplay experience.á Luckily the designers of Falcon 4.0 created a scheme that allowed much of the inner workings to be accessed by modifying the text and binary files that came with the game.á And now, thanks to the innovative and creative discoveries made by those who explored the depths of Falcon 4.0, we now have the ability to bring additional immersion to the Falcon 4.0 world.á

 

In most cases, F4 Hex Editing started out as a way to have some fun with the weapons by making them bigger and more plentiful than what Falcon allows.á However it has become increasingly difficult to sort through the various modifications and collect the ones you would like to include.á

 

For many players, ôrealismö is what itÆs all about.á Having a set of files that increased the realism, while maintaining the gameplay, would have benefits beyond the scope of what Falcon 4.0 initially delivered.á This ôrealism patchö is the outcome of this philosophy.

 

During our modifications, we discovered many inaccuracies, oversights, and just plan wrong information in the files.á Our realism patch attempts to correct many of these issues.á We also wanted to increase the realism by adding objects, weapons and capabilities that would exist in the real world.

 

We had several guiding principle in developing this patch.á They can be listed as follows:

 

  1. The changes should not add any additional instability to Falcon 4.0
  2. The changes must reflect ôreal world valuesö - real world values must be supported by actual military or civilian documentation
  3. The changes will not adversely affect gameplay

 

The ôreal worldö in Falcon 4.0 terms is a hypothetical battlefield in the current or near future timeframe that involves US, ROK, DPRK, Chinese, and Russian forces.á All modifications to the objects and capabilities of Falcon 4.0 will be made with these force capabilities in mind.á Although the F-16 has additional capabilities beyond what the USAF employs, we tended to keep to strict USAF specifications, as well as the specifications for the other forces.á

 

One of our most sacred guiding principles is to support our changes with recognized military and civilian sources.á While at times difficult to come by, we feel that we need to recognize the need to support our changes.á Otherwise we will enter into lengthy debates about the capabilities and performance characteristics of the items we are attempting to modify.á Having a source that we can point to alleviates us from those differing points of view.

 

As hex editing only allows (for the most part) the changing of tabular values, we cannot affect to a great extreme the logic or artificial intelligence that is built into the source code.á Hex editing only can take you so far.á But given the structure of the Falcon 4.0 tables and the wealth of information included in them, much can be addressed.

 

Our interest is to refine this patch over time.á As there are many items that can be ôtweakedö, we plan on a series of releases that incorporate additional modifications as they are identified.

 

 

File Definitions

 

FALCON4 INIá - as is

FALCON4 WCDá - Weapon Control (?) Data

FALCON4 SWDá - Sim Weapon Data

FALCON4 WLDá - Weapon List Data

FALCON4 VSDá û Visual Data (?)

FALCON4 ICDá - IRST Control (?) Data

FALCON4 RCDá - Radar Control (?) Data

FALCON4 VCDá - Vehicle Control (?) Data

FALCON4 ACDá - Aircraft Control (?) Data

FALCON4 UCDá - Unit Control (?) Data

FALCON4 OCDá - Objective Control (?) Data

FALCON4 RWDá - Radar Warning (?) Data

FALCON4 PHDá - Point Header data (?)

FALCON4 PDáá - Point Data

FALCON4 FEDá - Feature Entity (?) Data

FALCON4 FCDá - Feature Control (?) data

FALCON4 SSDá û Squadron (?) Stores Data

FALCON4 CTáá - ?

KOREAOBJ TEX - object's Textures

KOREAOBJ LOD - object's Level Of Detail database (?)

KOREAOBJ HDR - ?

simdata.zipá - zip file ofá data for flight models, weapon sensors, etc.

 

 

References and Sources

 

Air Forces of the World - Christopher Chant

 

Federation of American Scientists û http://www.fas.org

 

FM 100-2-3 The Soviet Army, Troops, Organization and Equipment. US Army CGSC 101-1

 

FM101-10-1/1 Staff Officers Field Manual Organizational, Technical and Logistical Data

 

Jane's û Air Launched Weapons

 

Jane's û All the WorldÆs Aircraft

 

Jane's - Armor and Artillery û Edited by Christopher Foss

 

Jane's û Land Based Air Defence

 

MCIA-2630- NK-016-97 North Korea Country Handbook

 

OKB- MIG- Jay Miller, Piotr Butowski

 

OKB- Sukhoi- Jay Miller with Vladmir Yakonov, Vladmir Antonov, 6 others

 

Organizational and Tactical Reference data for the Army in the field- US- Army

 

ST 100-3 Battle Book

 

ST 100-7 OPFOR Battle Book

 

Weapons and Tactics of Soviet Army third edition- David C. Isby

 

 

Detailed Change History

 

Note: all "h:", "v:" and "value" entries are in reference to F4 HEX XLS tables by Bengs and in HEX

 

 

v0.01 01/10/2000

 

#1 Fixed wingman/element formations

 

Thanks to Rodrigo "Motor" Lourenco we have correct "FORMDAT.FIL" file that fixes erroneous "Trail", "Res Cell" and "Box" formations.

 

 

File(s) changed:

----------------

"FORMDAT.FIL" inside "\Falcon4\Zips\Simdata.ZIP" (path = \sim\ACDATA\FORMDATA)

 

 

What was changed:

-----------------

 

Original formation (excerpts):

 

3 1 2 trail

á135.0 0.0 0.165

á180.0 0.0 5.0

á178.69 0.0 5.118

á180.0 0.0 2.0

 

3 0 5 rescell

á135.0 0.0 0.0823

á93.138 0.0 1.060

á-90.0 0.0 1.0

 

3 0 6 box

á90.0 0.0 1.0

á180.0 0.0 2.0

á135.0 0.0 1.0

 

 

Changed formation (excerpts):

 

3 1 2 trail

á135.0 0.0 0.165

á180.0 0.0 5.0

á178.69 0.0 5.118

á180.0 0.0 5.0

 

3 0 5 rescell

á135.0 0.0 0.0823

á-90.0 0.0 1.0

á-93.138 0.0 1.060

 

3 0 6 box

á90.0 0.0 1.0

á180.0 0.0 2.0

á135.0 0.0 2.236

 

 

 

#2 Fixed "Fluid 4" formation

 

The "Fluid 4" formation was missing in Wingman/Flight formation menus.

 

File(s) changed:

----------------

"menu.dat" in folder "\Falcon4\art\ckptart\"

 

 

What was changed:

-----------------

Original commands (excerpts):

 

#menu WingmanMsg AiWingman 6 0 whiteáááááá WINGMAN COMMANDS

.

.

.

#page 4 0 bright_greenáááááá Formation Management 2

#item 3 0 white 0.1áááááá 1áááááá Go Wedge

#item 3 0 white 0.1áááááá 2áááááá Go Trail

#item 3 0 white 0.1áááááá 3áááááá Go Ladder

#item 3 0 white 0.1áááááá 4áááááá Go Stack

.

.

.

#menu WingmanMsg AiElement 4 0 whiteáááááá ELEMENT COMMANDS

.

.

.

#page 4 0 bright_greenáááááá Formation Management 2

#item 3 0 white 0.1áááááá 1áááááá Go Wedge

#item 3 0 white 0.1áááááá 2áááááá Go Trail

#item 3 0 white 0.1áááááá 3áááááá Go Ladder

#item 3 0 white 0.1áááááá 4áááááá Go Stack

 

 

Changed commands (excerpts):

 

#menu WingmanMsg AiWingman 6 0 whiteáááááá WINGMAN COMMANDS

.

.

.

#page 5 0 bright_greenáááááá Formation Management 2

#item 3 0 white 0.1áááááá 1áááááá Go Wedge

#item 3 0 white 0.1áááááá 2áááááá Go Trail

#item 3 0 white 0.1áááááá 3áááááá Go Ladder

#item 3 0 white 0.1áááááá 4áááááá Go Stack

#item 3 0 white 0.1áááááá 8áááááá Go Fluid

.

.

.

#menu WingmanMsg AiElement 4 0 whiteáááááá ELEMENT COMMANDS

.

.

.

#page 5 0 bright_greenáááááá Formation Management 2

#item 3 0 white 0.1áááááá 1áááááá Go Wedge

#item 3 0 white 0.1áááááá 2áááááá Go Trail

#item 3 0 white 0.1áááááá 3áááááá Go Ladder

#item 3 0 white 0.1áááááá 4áááááá Go Stack

#item 3 0 white 0.1áááááá 8áááááá Go Fluid

 

 

 

#3 Tanks firing ATGMs, wrong weapon configurations and wrong ammo load fix

 

The DPRK/Chinese/Russian tanks no longer fire ATGM (Antitank Guided Missiles) since this was not applicable in real life. Also several of the wrong weapon and ammo loads were fixed.

 

 

File(s) changed:

----------------

"FALCON4.VCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

T-55 original armament:

á- Main wpn: 115mm HE [value 99 ()], 50 ammo

á- Aux:ááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm PKT [value 77 ()], 100 ammo

áááááááááááá AT-4 [value B0 ()], 6 ammo

 

T-55 changed armament by iBETA:

á- Main wpn: 105mm AP [value 62 ()], 30 ammo

á- Aux:ááááá 105mm HE [value 6B ()], 20 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm PKT [value 77 ()], 100 ammo

 

 

T-62 original armament:

á- Main wpn: AT-5 [value 79 ()], 6 ammo

á- Aux:ááááá 115mm HE [value 99 ()], 20 ammo

ááá ááááááááá115mm AP [value 73 ()], 20 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

 

T-62 changed armament by iBETA:

á- Main wpn: 115mm AP [value 73 ()], 20 ammo

á- Aux:ááááá 115mm HE [value 99 ()], 20 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

 

 

T-72 original armament:

á- Main wpn: 125mm AP [value 9A ()], 18 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 21 ammo

áááááááááááá 12.7mmáá [value 5F ()], 50 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 10 ammo

 

T-72 changed armament by iBETA:

á- Main wpn: 125mm AP [value 9A ()], 18 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 21 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

 

T-90 original armament:

á- Main wpn: 135mm AP [value 9C ()], 50 ammo

á- Aux:ááááá 135mm HE [value 9D ()], 50 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

T-90 changed armament by iBETA:

á- Main wpn: 135mm AP [value 9C ()], 18 ammo

á- Aux:ááááá 135mm HE [value 9D ()], 21 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

 

Type-62 (Chinese T-62) original armament:

á- Main wpn: 115mm AP [value 73 ()], 30 ammo

á- Aux:ááááá 115mm HE [value 99 ()], 30 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

Type-62 (Chinese T-62) changed armament by iBETA:

á- Main wpn: 115mm AP [value 73 ()], 20 ammo

á- Aux:ááááá 115mm HE [value 99 ()], 20 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

 

Type-80 (Chinese T-72?) original armament:

á- Main wpn: 125mm AP [value 9A ()], 50 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 50 ammo

áááááááááááá 7.62mm PKT [value 77 ()], 100 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

 

Type-80 (Chinese T-72?) changed armament by iBETA:

á- Main wpn: 125mm AP [value 9A ()], 18 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 21 ammo

áááááááááááá 7.62mm PKT [value 77 ()], 100 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

 

 

Type-85II (Chinese T-80?) original armament:

á- Main wpn: 125mm AP [value 9A ()], 50 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 50 ammo

áá áááááááááá12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

Type-85II (Chinese T-80?) changed armament by iBETA:

á- Main wpn: 125mm AP [value 9A ()], 18 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 21 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

 

Type-90II (Chinese T-80?) original armament:

á- Main wpn: 125mm AP [value 9A ()], 50 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 50 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

Type-90II (Chinese T-80?) changed armament by iBETA:

á- Main wpn: 125mm AP [value 9A ()], 18 ammo

á- Aux:ááááá 125mm HE [value 9B ()], 21 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

ááááá ááááááá7.62mm Minigun [value 56 ()], 100 ammo

 

ZSU 23-4 original armament:

á- Main wpn: Ak-47 [value C3 ()], 100 ammo

á- Aux:ááááá 20mm AAA HE [value 69 ()], 254 ammo

 

ZSU 23-4 changed armament by iBETA:

á- Main wpn: 20mm AAA HE [value 69 ()], 254 ammo

á- Aux:ááááá 20mm AAA HE [value 69 ()], 254 ammo

áááááááááááá 20mm AAA HE [value 69 ()], 254 ammo

áááááááááááá 20mm AAA HE [value 69 ()], 254 ammo

áááááááááááá Ak-47 [value C3 ()], 100 ammo

 

ZSU 57-2 original armament:

á- Main wpn: 57mm HE AAA [value BD ()], 100 ammo

 

ZSU 57-2 changed armament by iBETA:

á- Main wpn: 57mm HE AAA [value BD ()], 100 ammo

á- Aux:ááááá 57mm HE AAA [value BD ()], 100 ammo

áááááááááááá

 

M-1A1 original armament:

á- Main wpn: 120mm AP [value 39 ()], 75 ammo

á- Aux:ááááá 120mm HE [value 1C ()], 75 ammo

áááááááááááá 12.7mmáá [value 5F ()], 50 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 10 ammo

 

M-1A1 changed armament by iBETA:

á- Main wpn: 120mm AP [value 39 ()], 40 ammo

á- Aux:ááááá 120mm HE [value 1C ()], 20 ammo

áááááááááááá 12.7mmáá [value 5F ()], 100 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 100 ammo

 

LAV/AT original armament:

á- Main wpn: TOW M-1046 [value 7E ()], 5 ammo

á- Aux:ááááá TOW M-1046 [value 7E ()], 5 ammo

áááááááááááá 25mm [value A2 ()], 254 ammo

áááááááááááá 7.62mm Minigun [value 56 ()], 254 ammo

áááááááááááá M16 Rifle [value 6E ()], 100 ammo

 

LAV/AT changed armament by iBETA:

á- Main wpn: 25mm [value A2 ()], 254 ammo

á- Aux:ááááá TOW M-1046 [value 7E ()], 5 ammo

áááááááááááá TOW M-1046 [value 7E ()], 5 ammo

áá áááááááááá7.62mm Minigun [value 56 ()], 254 ammo

áááááááááááá M16 Rifle [value 6E ()], 100 ammo

 

 

 

#4 Fixed Mig-29 A2A missile preference in campaigns (Mean Mig)

 

This patch was last "official" file iBETA received from F4 programmers.á Its goal was to make "AA-10A" missiles "more desirable" than "AA-10B" for Mig-29 in campaign.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

The AA-10B and AA-10A data for "Air Blast" and "Air Hit" were exchanged.

 

AA-10B (IR missile):

- Original "Air Blast" valueáááááááááá = 1E (30)

- Changed "Mean Mig" "Air Blast" value = 19 (25)

 

- Original v1.08 "Air Hit" valueáááá = 23 (35)

- Changed "Mean Mig" "Air Hit" value = 1E (30)

 

 

AA-10A (SARH missile):

- Original "Air Blast" valueáááááááááá = 19 (25)

- Changed "Mean Mig" "Air Blast" value = 1E (30)

 

- Original "Air Hit" valueáááááááááá = 1E (30)

- Changed "Mean Mig" "Air Hit" value = 23 (35)

 

 

 

v0.02 01/12/2000

 

#1 & #2 Fixed Mig-19 + AA-1 and AA-2R

 

With this fix I made Mig-19 appear on RWR and lock-on to player before launching AA-1 SARH missile. I also fixed AA-2R missile to SARH.

 

 

File(s) changed:

----------------

"FALCON4.VCD" in folder "\Falcon4\terrdata\objects"

"FALCON4.CT" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Changed radar sound and symbol on RWR for Mig-19

---------------------------------------------------

I changed Mig-19 radar sound and symbol with J5 (Chinese Mig-19 variant).

 

.vcd (h:39, v:30) address 2362 changed from 00 (00) to 1D (29)

 

 

b) Changed Mig-19 "command data" for radar

------------------------------------------

I changed Mig-19 radar data with Mig-21 radar data in all instances of Mig-19

that I found.

 

.ct (h:AB, v:4A) address 3667 changed from 12 (18) to 13 (19)

.ct (h:442, v:4A) address 14F0E changed from 12 (18) to 13 (19)

.ct (h:66C, v:4A) address 20878 changed from 12 (18) to 13 (19)

.ct (h:66D, v:4A) address 208C9 changed from 12 (18) to 13 (19)

.ct (h:66E, v:4A) address 2091A changed from 12 (18) to 13 (19)

 

 

c) Added new AA-1 data files

----------------------------

I added new "aa1.veh" and "aa1.dat" files to "Simdata.zip". The ".veh" files represent the overall missile usage/presentation (inside Simdata.zip/Misdata folder), while ".dat" represent actual performance (inside Simdata.zip/VehDef folder).

 

The new "aa1.veh" is now #60 (Simdata.zip/VehDef/vehicle.lst) and "aa1.dat" is #28 (Simdata.zip/misdata/mistypes.lst).

 

Note: I created the brand new "aa1.veh" file (all SARH vehicles are same) but used existing "aim9p.dat" file for "aa1.dat" with change to seeker type (to SARH).á This "aim9p.dat" is originally used for all non-specific A2A missiles in v1.08 F4.

 

Original "aim9p.dat" (excerpts):

 

# Seeker Type, Version

0 2

 

 

New "aa1.dat" (excerpts):

 

# Seeker Type, Version

6 0

 

 

d) Changed AA-1 general data

----------------------------

I changed AA-1 missile from "Rear Aspect IR" to "SARH" and pointed AA-1 data to newly created "aa1.veh" file (Simdata.zip/VehDef).

 

.wcd (h:60, v:22) address 16AC changed from 22 (34) to 04 (04)

.wcd (h:60, v:38) address 16BA changed from 16 (22) to 3C (60)

 

 

e) Changed AA-1 "command data"

------------------------------

I changed AA-1 radar data with AA-2R data by changing pointer to ".swd". This way both AA-1 and AA-2R (both SARH) have the same missile entry in ".swd" that deals with performance.

 

Note: Since both missiles are essentially in the same class this is not big harm.á In future I might extend ".swd" file and with that both missiles can get their own ".swd" entries.

 

.ct (h:262, v:4D) address C14E changed from 25 (37) to 04 (04)

 

 

f) Changed AA-2R performance data

---------------------------------

I changed AA-2R performance data from IR to SARH and changed pointer to newly created "aa1.dat" file (Simdata.zip/misdata).

 

.swd (h:04, v:30) address 102 from 00 (00) to 1C (28)

 

 

 

v0.03 01/13/2000

 

#1 Fixed AA-10B and AA-11 missiles

 

I changed the AA-10B and AA-11 missile seekers from "IR Rear Aspect" to "IR All Aspect" seeker.

 

These way airplanes armed with AA-10B and/or AA-11 will fire head-on from several miles in adequate conditions.

 

 

File(s) changed:

----------------

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

I changed "aa10.dat" and "aa11.dat" file (inside Simdata.zip/Misdata folder).

 

 

Original "aa10.dat" and "aa11.dat" (excerpts):

 

# Seeker Type, Version

0 2

 

 

Changed "aa10.dat" and "aa11.dat" (excerpts):

 

# Seeker Type, Version

0 1

 

 

 

#2 Fixed AA-10A and AA-10C missiles

 

I changed the AA-10A and AA-10C missiles from ARH to SARH.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Changed AA-10A and AA-10C general data

-----------------------------------------

I changed the v:36 value for AA-10A and AA-10C missiles in ".wcd"

 

.wcd (h:08, v:36) address 218 changed from 04 (04) to 00 (00)

.wcd (h:C2, v:36) address 2DB8 changed from 04 (04) to 00 (00)

 

 

b) Changed AA-10A and AA-10C flight data

----------------------------------------

I changed "aa10c.dat" and "aa11.dat" file (inside Simdata.zip/Misdata folder).

 

 

Original "aa10c.dat" (excerpts):

 

# Autopilot Bandwidth

4.000000

# Time To Go Active (sec)

25.000000

# Seeker Type, Version

1 1

 

 

Changed "aa10c.dat" (excerpts):

 

# Autopilot Bandwidth

0.000000

# Time To Go Active (sec)

-1.000000

# Seeker Type, Version

6 0

 

 

 

v0.04 01/14/2000

 

#1 Fixed AGM-45 ARM

 

I added the AGM-45 missile for F-4G and erased AGM-88 HARM capability for it.

 

 

File(s) changed:

----------------

"FALCON4.WLD" in folder "\Falcon4\terrdata\objects"

"FALCON4.SSD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Changed F-4G pylon data

--------------------------

I removed AGM-88 HARM capability from F4-G hardpoint and added AGM-45 capability using "F4 Browser Editor BETA v1.3".

 

.wld (h:54, v:10) address 24d2 from 17 (23) to 11 (17)

 

 

b) Changed F-4G squadron weapon stock

-------------------------------------

I removed AGM-88 HARM stock (80 missiles) from F-4G squadrons and added AGM-45 stock (80 missiles).

 

.ssd (h:16, v:11) address 133D from 00 (00) to 50 (80)

.ssd (h:16, v:17) address 1343 from 50 (80) to 00 (00)

.ssd (h:2F, v:11) address 2904 from 00 (00) to 50 (80)

.ssd (h:2F, v:17) address 290A from 50 (80) to 00 (00)

 

 

c) Changed AGM-45 general data

------------------------------

I changed AGM-45 explosion from "Air" to "Ground/HE".

 

.wcd (h:11, v:4) address 402 from 05 (05) to 02 (02)

 

 

d) Changed AGM-45 data file

---------------------------

I changed AGM-45 display properties.

 

 

Original "agm45.dat" (excerpts):

 

# Display

0

 

 

Changed "agm45.dat" (excerpts):

 

# Display

4

 

 

 

#2 Additional fix for AA-1 and AA-2R missile

 

As I noted in v0.02 I decided to add the new data lines to ".swd" file. The functionality is exactly the same as in "v0.02 #2 e" but this way I can add more weapons to ".swd" file. This is just a "technical" fix to ease job in future.

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

What was changed:

-----------------

 

a) Added new record for AA-1 performance data

---------------------------------------------

I added new record in ".swd" file. This record was copied from AA-2R line (both are SARH and same).

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 48 (72) to 49 (73)

.swd added new record

 

 

b) Added new AA-2-2 (i.e. AA-2R) data files

-------------------------------------------

I added new "aa2r.veh" and "aa2r.dat" files to "Simdata.zip".

 

The new "aa2r.veh" is now #61 (Simdata.zip/VehDef/vehicle.lst) and "aa2r.dat" is #29 (Simdata.zip/misdata/mistypes.lst).

 

Note: I created the brand new "aa2r.veh" file (all SARH vehicles are same) but used existing "aim9p.dat" file for "aa2r.dat" with change to seeker type (to SARH).á This "aim9p.dat" is originally used for all non-specific A2A missiles in v1.08 F4.

 

Original "aim9p.dat" (excerpts):

 

# Seeker Type, Version

0 2

 

New "aa2r.dat" (excerpts):

 

# Seeker Type, Version

6 0

 

 

c) Changed AA-2-2 (i.e. AA-2R) general data

-------------------------------------------

I pointed AA-2-2 data to newly created "aa2r.veh" file (Simdata.zip/VehDef).

 

.wcd (h:60, v:38) address 16BA changed from 16 (22) to 3D (61)

 

 

d) Changed AA-1 "command data"

------------------------------

I changed AA-1 data by changing pointer to newly created record in ".swd".

 

.ct (h:262, v:4D) address C14E changed from 25 (37) to 48 (72)

 

 

e) Changed AA-2-2 (i.e. AA-2R) performance data

-----------------------------------------------

I changed pointer to newly created "aa2r.dat" file (Simdata.zip/misdata).

 

.swd (h:04, v:30) address 102 from 1C (28) to 1D (29)

 

 

f) Cheated AA-1 performance data

--------------------------------

I checked pointer to "aa1.dat" file (Simdata.zip/misdata). This had to be done since the new record was copied from AA-2R (see a entry).

 

.swd (h:48, v:30) address ED2 must be 1C (28)

 

 

 

 

v0.05 01/15/2000

 

#1 Fixed AGM-65 A,B,D,G seeker

 

The AGM-65 A,B,D,G missiles had seeker mix-up in F4 v1.08. The real world performance (and as stated in F4 encyclopedia) is that A&B are "optical" and "D&G" are "IR".

 

In F4 ".wcd" this is correct but in ".swd" and in ".dat" files the AGM-65 are linked the wrong way (A&D and B&G).

 

 

File(s) changed:

----------------

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Fixed AGM-65A & AGM-65G performance data

--------------------------------------------

I changed the pointers to the ".dat" files for A&G AGM-65.

 

.swd (h:09, v:30) address 206 from 03 (03) to 02 (02)

.swd (h:0C, v:30) address 2A2 from 02 (02) to 03 (03)

 

 

b) Fixed AGM-65A & AGM-65G data files

-------------------------------------

I fixed the "AGM65a.veh" and "AGM65g.veh" file.

 

 

Original "AGM65a.veh" (excerpts):

 

# Data Idx

3

 

Fixed "AGM65a.veh" (excerpts):

 

# Data Idx

2

 

 

Original "AGM65g.veh" (excerpts):

 

# Data Idx

2

 

Fixed "AGM65g.veh" (excerpts):

 

# Data Idx

3

 

 

 

#2 Added functional AS-10, AS-11 and AS-14 missiles for OPFOR

 

I added functional AS-10, AS-11 and AS-14 missiles for OPFOR. They were interlinked through AGMXXX record in ".swd" file and used "AGMxxx.veh" + "agmXXX.dat" files. This didn't work at all in F4 v1.08... :-(

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added 3 new records for AS-10, AS-11 and AS-14 performance data

------------------------------------------------------------------

I added 3 new records in ".swd" file. The AS-10 record was copied from AGM-65D (IR seeker), the AS-11 was copied from AGM-45 (AntiRadar) and the AS-14 was copied from AGM-65B (optical seeker).

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 49 (73) to 4C (76)

.swd added 3 new records

 

 

b) Added new AS-10, AS-11 and AS-14 data files

----------------------------------------------

I added 3 new ".veh" ("as10.veh", "as11.veh" and "as14.veh") and ".dat" ("as10.dat", "as11.dat" and "as14.dat") files to "Simdata.zip".

 

The "as10.veh" is now #62 (Simdata.zip/VehDef/vehicle.lst) and "as10.dat" is #30 (Simdata.zip/misdata/mistypes.lst).

 

The "as11.veh" is now #63 (Simdata.zip/VehDef/vehicle.lst) and "as11.dat" is #31 (Simdata.zip/misdata/mistypes.lst).

 

The "as14.veh" is now #64 (Simdata.zip/VehDef/vehicle.lst) and "as14.dat"

is #32 (Simdata.zip/misdata/mistypes.lst).

 

Note:á For AS-10 I copied AGM-65D ".veh" and ".dat" files, for AS-11 I copied AGM-45 ".veh" and ".dat" files, for AS-14 I copied AGM-65B ".veh" and ".dat" files.

 

 

Original "AGM65D.veh" (excerpts):

 

# Data Idx

3

 

Created "AS10.veh" (excerpts):

 

# Data Idx

30

 

 

Original "AGM45.veh" (excerpts):

 

# Data Idx

4

 

Created "AS11.veh" (excerpts):

 

# Data Idx

31

 

 

Original "AGM65B.veh" (excerpts):

 

# Data Idx

2

 

Created "AS14.veh" (excerpts):

 

# Data Idx

32

 

 

c) Changed AS-10, AS-11 and AS-14 performance data

--------------------------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:49, v:30) address F06 from 03 (03) to 1E (30)

.swd (h:4A, v:30) address F3A from 04 (04) to 1F (31)

.swd (h:4B, v:30) address F6E from 02 (02) to 1D (32)

 

 

d) Changed AS-10, AS-11 and AS-14 general data

----------------------------------------------

I changed AS-10 and AS-14 seeker data from "Laser" to "IR" and "Optical". I also pointed AS-10, AS-11 and AS-14 data to newly created "AS11.veh", "AS11.veh" and "AS14.veh" files (Simdata.zip/VehDef).

 

.wcd (h:18, v:2A) address 5CC changed from 08 (08) to 02 (02)

.wcd (h:18, v:38) address 5DA changed from 15 (21) to 3E (62)

.wcd (h:42, v:38) address FB2 changed from 0A (10) to 40 (64)

.wcd (h:19, v:2A) address 608 changed from 08 (08) to 10 (16)

.wcd (h:19, v:38) address 616 changed from 15 (21) to 3F (63)

 

 

e) Changed AS-10, AS-11 and AS-14 "command data"

------------------------------------------------

I changed AS-10, AS-11 and AS-14 pointers to newly created ".swd" records.

 

.ct (h:FC, v:4A) address 5008 changed from 26 (38) to 49 (73)

.ct (h:1BC, v:4A) address 8CC8 changed from 26 (38) to 4A (74)

.ct (h:FD, v:4A) address 50059 changed from 26 (38) to 4B (75)

 

 

 

v0.06 01/22/2000

 

#1 Added Jeffery "Rhino" Babineau (Deltahawks) data for ground units

 

This incorporation of data from Jeffery "Rhino" Babineau (Deltahawks) erases all my previous changes in ground units.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SSD" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.UCD" in folder "\Falcon4\terrdata\objects"

"FALCON4.VCD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WLD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

See "Background and Philosophy for Ground Unit Changes" below for details.

 

 

 

v0.07 01/23/2000

 

#1 Added functional TOW, AT-2/3/4/5/6 and AGM-114 ATGMs

 

I added functional TOW, AT-2/3/4/5/6 and AGM-114 antitank missiles. They were interlinked through wrong records in ".swd" file and usedá wrong ".veh" and ".dat" files. This didn't work at all in F4 v1.08... :-(

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added new record for ATGM performance data

---------------------------------------------

I added new record in ".swd" file. The ATGM record was copied from AG65B.

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 4C (76) to 4D (77)

.swd added 1 new record

 

 

b) Added new ATGM data files

----------------------------

I added new "atgm.veh" and "atgm.dat" files to "Simdata.zip".

 

The "atgm.veh" is now #65 (Simdata.zip/VehDef/vehicle.lst) and "atgm.dat" is #33 (Simdata.zip/misdata/mistypes.lst).

 

Note: For ATGM I copied "AGM65b.veh" and "atgm65b.dat" files.

 

 

Original "AGM65b.veh" (excerpts):

 

# Data Idx

2

 

Created "ATGM.veh" (excerpts):

 

# Data Idx

33

 

 

Original "atgm65b.dat" (excerpts):

 

# Final Time (sec)

30.000000

# Guidance Delay (sec)

60.000000

# Lofting Bias

2.000000

 

Created "atgm.dat" (excerpts):

# Final Time (sec)

7.500000

# Guidance Delay (sec)

0.000000

# Lofting Bias

0.000000

 

 

 

c) Changed ATGM performance data

-------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:4C, v:30) address FA2 from 02 (02) to 21 (33)

 

 

d) Changed TOW, AT-2/3/4/5/6 and AGM-114 general data

-----------------------------------------------------

The TOW range was changed to 3. I changed TOW seeker data from "Radar Guided" to "Optical", AT-2/3/4/5 from "None" to "Optical" and AGM-114 from "Laser" to "Optical".

 

I also pointed TOW, AT-2/3/4/5/6 and AGM-114 data to newly created "ATGM.veh" file (Simdata.zip/VehDef).

 

.wcd (h:7E, v:08) address 1D92 changed from 04 (04) to 03 (03)

.wcd (h:7E, v:2A) address 1DB4 changed from 04 (04) to 10 (16)

.wcd (h:7E, v:38) address 1DC2 changed from 15 (21) to 41 (65)

.wcd (h:5C, v:2A) address 15BC changed from 00 (00) to 10 (16)

.wcd (h:5C, v:38) address 15CA changed from 15 (21) to 41 (65)

.wcd (h:76, v:2A) address 1BD4 changed from 00 (00) to 10 (16)

.wcd (h:76, v:38) address 1BE2 changed from 15 (21) to 41 (65)

.wcd (h:B0, v:2A) address 296C changed from 00 (00) to 10 (16)

.wcd (h:B0, v:38) address 297A changed from 15 (21) to 41 (65)

.wcd (h:79, v:2A) address 1C88 changed from 00 (00) to 10 (16)

.wcd (h:79, v:38) address 1C96 changed from 15 (21) to 41 (65)

.wcd (h:5B, v:2A) address 1580 changed from 00 (00) to 10 (16)

.wcd (h:5B, v:38) address 158E changed from 15 (21) to 41 (65)

.wcd (h:0E, v:2A) address 374 changed from 08 (08) to 10 (16)

.wcd (h:0E, v:38) address 382 changed from 15 (21) to 41 (65)

 

 

e) Changed TOW, AT-2/3/4/5/6 and AGM-114 "command data"

-------------------------------------------------------

I changed TOW, AT-2/3/4/5/6 and AGM-114 pointers to newly created ".swd"

record.

 

.ct (h:321, v:4A) address FDBD changed from 2C (44) to 4C (76)

.ct (h:25B, v:4A) address BF17 changed from 2C (44) to 4C (76)

.ct (h:2E6, v:4A) address EB12 changed from 2C (44) to 4C (76)

.ct (h:397, v:4A) address 12313 changed from 2C (44) to 4C (76)

.ct (h:2EA, v:4A) address EC56 changed from 2C (44) to 4C (76)

.ct (h:25A, v:4A) address BEC6 changed from 26 (38) to 4C (76)

.ct (h:0F6, v:4A) address 4E22 changed from 26 (38) to 4C (76)

 

 

 

#2 Fixed US Patriot, Hawk and Nike Hercules SAMs

 

I fixed US Patriot, Hawk and Nike Hercules SAMs. They were interlinked through Russian SAMs (SA-6, SA-13 and SA-5) record in ".swd" file and used wrong ".veh" and ".dat" files.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added new records for Patriot, Hawk and Nike Hercules performance data

-------------------------------------------------------------------------

I added new record in ".swd" file. The Patriot record was coped from "SA-5", Hawk record was copied from "SA-2" and Nike Hercules record was copied from "SA-5"

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 4D (77) to 50 (80)

.swd added 3 new records

 

 

b) Added new Patriot, Hawk and Nike Hercules data files

-------------------------------------------------------

I added 3 new ".dat" files to "Simdata.zip" ("patriot.dat", "hawk.dat" and "nike.dat") and changed pointers in "patriot.veh", "hawk.veh"á and "nike.dat"

files to them.

 

The "patriot.dat" is #34, "hawk.dat" is #35á and "nike.dat" is #36 inside the

(Simdata.zip/misdata/mistypes.lst).

 

Note: For Patriot and Nike Hercules I copied SA-5 ".dat" and for Hawk I copied SA-2 ".dat" file.

 

Original "Patriot.veh" (excerpts):

 

# Data Idx

25

 

Changed "Patriot.veh" (excerpts):

 

# Data Idx

34

 

 

Original "Hawk.veh" (excerpts):

 

# Data Idx

27

 

Changed "Hawk.veh" (excerpts):

 

# Data Idx

35

 

 

Original "nike.veh" (excerpts):

 

# Data Idx

25

 

Changed "nike.veh" (excerpts):

 

# Data Idx

36

 

 

c) Changed Patriot, Hawk and Nike Hercules performance data

-----------------------------------------------------------

I changed pointers to newly created ".dat" files (Simdata.zip/misdata).

 

.swd (h:4D, v:30) address FD6 from 19 (25) to 22 (34)

.swd (h:4E, v:30) address 1002 from 16 (22) to 23 (35)

.swd (h:4F, v:30) address 103E from 19 (25) to 24 (36)

 

 

d) Changed Patriot, Hawk and Nike Hercules general data

-------------------------------------------------------

I pointed Patriot, Hawk and Nike Hercules data to their real ".veh" files (Simdata.zip/VehDef).

 

.wcd (h:21, v:38) address 7F6 changed from 16 (22) to 37 (55)

.wcd (h:20, v:38) address 7BA changed from 11 (17) to 39 (57)

.wcd (h:6C, v:38) address 198A changed from 16 (22) to 3A (58)

 

 

e) Changed Patriot, Hawk and Nike Hercules "command data"

---------------------------------------------------------

I changed Patriot, Hawk and Nike Hercules to newly created ".swd" records.

 

.ct (h:100, v:4A) address 50AA changed from 2D (45) to 4D (77)

.ct (h:FE, v:4A) address 519D changed from 3A (58) to 4E (78)

.ct (h:FE, v:4A) address AD0E changed from 40 (64) to 4F (79)

 

 

 

#3 Fixed misc inconsistencies with non-missile weapons internal linking

 

I fixed various non-missile weapons internal linking inconsistencies. Many weapons were wrongly internally linked...

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

a) Changed various non-missile weapons general data

---------------------------------------------------

I pointed various non-missile weapons data to their real ".veh" files

(Simdata.zip/VehDef).

 

Weapon nameáááááá Originalááááááááááá Changed

 

"20mm cannon"á -> "ATGM.veh"áááááá -> "GunXXX.veh"

"BLU-107/B"ááá -> "stinger.veh"ááá -> "Mk82.veh"

"CBU-58A/B"ááá -> "hawk.veh"áááááá -> "Mk82.veh"

"BSU-49"áááááá -> "adats.veh"ááááá -> "Mk82.veh"

"BSU-50"áááááá -> "aa1.veh"ááááááá -> "Mk84.veh"

"BLU-27"áááááá -> "nike.veh"áááááá -> "Mk82.veh"

"CBU-89/B"áááá -> "as11.veh"áááááá -> "Mk82.veh"

"CBU-87 CEM"áá -> "as10.veh"áááááá -> "Mk82.veh"

"Mk-20"ááááááá -> "as14.veh"áááááá -> "Mk82.veh"

"CBU-52B/B"ááá -> "aa2r.veh"áááááá -> "Mk82.veh"

"BLU-109/B"ááá -> "patriot.veh"ááá -> "Mk84.veh"

"GAU12U"áááááá -> "chaparral.veh"á -> "GunXXX.veh"

 

.wcd (h:3C, v:38) address E4A changed from 41 (65) to 19 (25)

.wcd (h:41, v:38) address F76 changed from 38 (56) to 0F (15)

.wcd (h:45, v:38) address 1066 changed from 39 (57) to 0F (15)

.wcd (h:4B, v:38) address 11CE changed from 3B (59) to 0F (15)

.wcd (h:4C, v:38) address 120A changed from 3C (60) to 10 (16)

.wcd (h:4D, v:38) address 1246 changed from 3A (58) to 0F (15)

.wcd (h:4E, v:38) address 1282 changed from 3F (63) to 0F (15)

.wcd (h:4F, v:38) address 12BE changed from 3E (62) to 0F (15)

.wcd (h:50, v:38) address 12FA changed from 40 (64) to 0F (15)

.wcd (h:51, v:38) address 1336 changed from 3D (61) to 0F (15)

.wcd (h:52, v:38) address 1372 changed from 37 (55) to 10 (16)

.wcd (h:59, v:38) address 1516 changed from 36 (54) to 19 (25)

 

 

b) Changed various non-missile weapons "command data"

-----------------------------------------------------

I changed various non-missile weapons pointers to their real ".swd" records.

 

 

Weapon nameáááááá Originalááááááááááá Changed

 

"20mm cannon"á -> "PG28"áááááááááá -> "GUNXXX"

 

 

.ct (h:DA, v:4A) address 4546 changed from 37 (55) to 2B (43)

 

 

 

#4 Fixed AIM-9p missile

 

I fixed AIM-9P missile since it had wrong pointer ("aim9l.dat") and changed

it to "aim9p.dat"

 

File(s) changed:

----------------

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

Original "aim9p.veh" (excerpts):

 

# Data Idx

0

 

Changed "aim9p.veh" (excerpts):

 

# Data Idx

9

 

 

 

#5 Fixed AA-2 missile

 

I fixed AA-2 missile since it used the AIM-9P ".dat" and ".veh" files. This

way the AA-2 can further be tweaked in future.

 

 

File(s) changed:

----------------

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added new AA-2 data files

----------------------------

I added new "aa2.veh" and "aa2.dat" files to "Simdata.zip".

 

The "aa2.veh" is now #66 (Simdata.zip/VehDef/vehicle.lst) and "aa.dat"

is #37 (Simdata.zip/misdata/mistypes.lst).

 

Note:

For AA-2 I copied AIM-9P ".veh" and ".dat" files.

 

 

Original "aim9p.veh" (excerpts):

 

# Data Idx

9

 

 

Created "aa2.veh" (excerpts):

 

# Data Idx

37

 

 

b) Changed AA-2 performance data

--------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:03, v:30) address CE from 09 (09) to 25 (37)

 

 

c) Changed AA-2 general data

----------------------------

I pointed AA-2 data to newly created "aa2.veh" file (Simdata.zip/VehDef).

 

.wcd (h:33, v:38) address C2E changed from 0B (11) to 42 (66)

 

 

 

#6 Rename fix for AA-2R missile and SA-2 and SA-3 SAMs

 

To avoid confusion and preserve consistency of naming I changed name of AA-2R missile in ".wcd" file from "AA-2-2" to "AA-2R". All other things done before (in v0.02 #2) were preserved. The same applies to SA-2 and SA-3.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

Name of AA-2R was changed from "AA-2-2" to "AA-2R", "SA2" to "SA-2" and "SA3"

to "SA-3".

 

 

 

#7 Fixed AA-12, AA-8, AA-8R and AA-3

 

I fixed AA-12, AA-8, AA-8R and AA-3 missiles. They were interlinked through other AAMs records in ".swd" file and used wrong ".veh" and ".dat" files.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added new records for AA-12, AA-8, AA-8R and AA-3 performance data

---------------------------------------------------------------------

I added 4 new records in ".swd" file. The AA-12 record was copied from AIM-120, the AA-8 from AA-2, the AA-8r from AA-2r and AA-3 from AA-2.

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 50 (80) to 54 (84)

.swd added 4 new records

 

 

b) Added new AA-12, AA-8, AA-8R and AA-3 data files

---------------------------------------------------

I added new ".veh" and ".dat" files to "Simdata.zip".

 

The "aa12.veh" is #67, the "aa8.veh" is #68, the "aa8r.veh" is #69 and the "aa3.veh" is #70 in (Simdata.zip/VehDef/vehicle.lst). The "aa12.dat" is #38, the "aa8.dat" is #39, the "aa8r.dat" is #40 and the "aa3.dat" is #41 in (Simdata.zip/misdata/mistypes.lst).

 

 

Note: For AA-12 I copied AIM-120 ".veh" and ".dat" files, for AA-8 I copied AA-2

".veh" and ".dat" files, for AA-8R I copied AA-2R ".veh" and ".dat" files and

for AA-3 I copied AA-2 ".veh" and ".dat" files.

 

Original "aim120.veh" (excerpts):

 

# Data Idx

1

 

Created "aa12.veh" (excerpts):

 

# Data Idx

39

 

 

Original "aa2.veh" (excerpts):

 

# Data Idx

37

 

Created "aa8.veh" (excerpts):

 

# Data Idx

40

 

 

Original "aa2r.veh" (excerpts):

 

# Data Idx

29

 

Created "aa8r.veh" (excerpts):

 

# Data Idx

41

 

 

Original "aa2.veh" (excerpts):

 

# Data Idx

37

 

Created "aa3.veh" (excerpts):

 

# Data Idx

42

 

 

c) Changed AA-12, AA-8, AA-8R and AA-3 performance data

-------------------------------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:50, v:30) address 1072 from 01 (01) to 26 (38)

.swd (h:51, v:30) address 10A6 from 25 (37) to 27 (39)

.swd (h:52, v:30) address 10DA from 1D (29) to 28 (40)

.swd (h:53, v:30) address 110E from 25 (37) to 29 (41)

 

 

d) Changed AA-12, AA-8, AA-8R and AA-3 general data

---------------------------------------------------

I pointed AA-12, AA-8, AA-8R and AA-3 data to newly created ".veh" files

(Simdata.zip/VehDef).

 

.wcd (h:32, v:38) address BF2 changed from 2A (42) to 43 (67)

.wcd (h:36, v:38) address CE2 changed from 0B (11) to 44 (68)

.wcd (h:B3, v:38) address 2A2E changed from 1C (28) to 45 (69)

.wcd (h:68, v:38) address 189A changed from 16 (22) to 46 (70)

 

 

e) Changed AA-12, AA-8, AA-8R and AA-3 "command data"

-----------------------------------------------------

I changed AA-12, AA-8, AA-8R and AA-3 pointers to newly created ".swd"

records.

 

.ct (h:EE, v:4A) addressá 4B9A changed from 02 (02) to 50 (80)

.ct (h:E9, v:4A) addressá 4A05 changed from 25 (37) to 51 (81)

.ct (h:398, v:4A) address 12364 changed from 25 (37) to 52 (82)

.ct (h:289, v:4A) address CDA5 changed from 25 (37) to 53 (83)

 

 

 

#8 Fixed SA-19, ADATS, Stinger and Chaparral

 

I fixed SA-19, ADATS, Stinger and Chaparral systems. They were interlinked

through other SAMs records in ".swd" file and used wrong ".veh" and ".dat"

files.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added new records for SA-19, ADATS, Stinger and Chaparral performance data

-----------------------------------------------------------------------------

I added 4 new records in ".swd" file. The SA-19 record was copied from SA-8, the ADATS from SA-8, the Stinger from SA-14 and Chaparral from SA-9.

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 54 (84) to 58 (88)

.swd added 4 new records

 

 

b) Added new SA-19, ADATS, Stinger and Chaparral data files

-----------------------------------------------------------

I added new "sa19.veh" and 4 ".dat" files to "Simdata.zip".

 

The "sa19.veh" is #71 in (Simdata.zip/VehDef/vehicle.lst). The "sa19.dat"

is #42, the "ADATS.dat" is #43, the "Stinger.dat" is #44 and the

"Chaparral.dat" is #45 in (Simdata.zip/misdata/mistypes.lst).

 

 

Note: For SA-19 I copied SA-8 ".veh" and ".dat" files, for ADATS I copied SA-8

".dat" file, for Stinger I copied SA-14 ".dat" file and for Chaparral I

copied SA-9 ".dat" files.

 

Original "sa8.veh" (excerpts):

 

# Data Idx

26

 

Created "sa19.veh" (excerpts):

 

# Data Idx

42

 

 

Original "adats.veh" (excerpts):

 

# Data Idx

20

 

Changed "adats.veh" (excerpts):

 

# Data Idx

43

 

 

Original "stinger.veh" (excerpts):

 

# Data Idx

18

 

Changed "stinger.veh" (excerpts):

 

# Data Idx

44

 

 

Original "chaparral.veh" (excerpts):

 

# Data Idx

26

 

Changed "chaparral.veh" (excerpts):

 

# Data Idx

45

 

 

c) Changed SA-19, ADATS, Stinger and Chaparral performance data

---------------------------------------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:54, v:30) address 1142 from 1A (26)á to 2A (42)

.swd (h:55, v:30) address 1176 from 1A (26) to 2B (43)

.swd (h:56, v:30) address 11AA from 15 (21) to 2C (44)

.swd (h:57, v:30) address 11DE from 14 (20) to 2D (45)

 

 

d) Changed SA-19, ADATS, Stinger and Chaparral general data

-----------------------------------------------------------

I changed SA-19 and ADATS to "SARH" from "IR All Aspect" and "Laser". I also pointed SA-19, ADATS, Stinger and Chaparral data to ".veh" files in (Simdata.zip/VehDef).

 

For convenience I renamed "CHAPARRAL" to "Chaparral".

 

.wcd (h:84, v:2A) address 1F1C changed from 02 (02) to 04 (04)

.wcd (h:84, v:38) address 1F2A changed from 16 (22) to 47 (71)

.wcd (h:7F, v:2A) address 1DF0 changed from 08 (08) to 04 (04)

.wcd (h:7F, v:38) address 1DFE changed from 21 (33) to 3B (59)

.wcd (h:2A, v:38) address A12 changed from 01 (01) to 38 (56)

.wcd (h:83, v:38) address 1EEE changed from 01 (01) to 36 (54)

 

 

e) Changed SA-19, ADATS, Stinger and Chaparral "command data"

-------------------------------------------------------------

I changed AA-12, AA-8, AA-8R and AA-3 pointers to newly created ".swd"

records.

 

.ct (h:231, v:4A) address B1CD changed from 40 (64) to 54 (84)

.ct (h:322, v:4A) address FE0E changed from 44 (68) to 55 (85)

.ct (h:0FF, v:4A) address 50FB changed from 42 (66) to 56 (86)

.ct (h:326, v:4A) address FF52 changed from 42 (66) to 57 (87)

 

 

 

#9 Added functional AS-7 and AS-12 missiles for OPFOR

 

I added functional AS-7 and AS-12 missiles for OPFOR. They were interlinked through wrong records in ".swd" file and used wrong ".veh" and ".dat" files. This didn't work at all in F4 v1.08... :-(

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added 2 new records for AS-7 and AS-12 performance data

----------------------------------------------------------

I added 2 new records in ".swd" file. The AS-7 record was copied from AGM-65B (optical seeker) and the AS-12 was copied from AGM-88 (AntiRadar).

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 58 (88) to 5A (90)

.swd added 2 new records

 

 

b) Added new AS-7 and AS-12 data files

--------------------------------------

I added 2 new ".veh" ("as7.veh" and "as12.veh") and ".dat" ("as7.dat" and "as12.dat") files to "Simdata.zip".

 

The "as7.veh" is now #72 (Simdata.zip/VehDef/vehicle.lst) and "as7.dat" is #88 (Simdata.zip/misdata/mistypes.lst).

 

The "as12.veh" is now #73 (Simdata.zip/VehDef/vehicle.lst) and "as12.dat"

is #89 (Simdata.zip/misdata/mistypes.lst).

 

Note:

For AS-7 I copied AGM-65B ".veh" and ".dat" files. For AS-12 I copied AGM-88 ".veh" and ".dat" files.

 

 

Original "AGM65B.veh" (excerpts):

 

# Data Idx

2

 

Created "AS7.veh" (excerpts):

 

# Data Idx

46

 

 

Original "AGM88.veh" (excerpts):

 

# Data Idx

5

 

Created "AS12.veh" (excerpts):

 

# Data Idx

47

 

 

c) Changed AS-7 and AS-12 performance data

------------------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:58, v:30) address 1212 from 02 (02) to 2E (46)

.swd (h:59, v:30) address 1246 from 05 (05) to 2F (47)

 

 

d) Changed AS-7 and AS-12 general data

--------------------------------------

I changed AS-7 seeker data from "None" to "Optical". I also pointed AS-7 and AS-12 data to newly created "AS7.veh" and "AS12.veh" files (Simdata.zip/VehDef).

 

.wcd (h:1A, v:2A) address 644 changed from 00 (00) to 10 (16)

.wcd (h:1A, v:38) address 652 changed from 15 (21) to 48 (72)

.wcd (h:66, v:38) address 1822 changed from 15 (21) to 49 (73)

 

 

e) Changed AS-7 and AS-12 "command data"

----------------------------------------

I changed AS-7 and AS-12 pointers to newly created ".swd" records.

 

.ct (h:0FA, v:4A) address 4F66 changed from 26 (38) to 58 (88)

.ct (h:267, v:4A) address CAE3 changed from 26 (38) to 59 (89)

 

 

 

#10 Fixed inconsistencies with LAU-3/A, UB-19-57 and UB-32-57

 

I fixed various inconsistencies with LAU-3/A, UB-19-57 and UB-32-57 unguided rockets. They were wrongly linked internally...

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

 

a) Changed LAU-3/A, UB-19-57 and UB-32-57 general data

------------------------------------------------------

I pointed various non-missile weapons data to their real ".veh" files

(Simdata.zip/VehDef).

 

Weapon nameáááááá Originalááááááááááá Changed

 

"UB-32-57"áááá -> "chaparral.veh"á -> "Rcktxxx.veh"

"UB-19-57"áááá -> "chaparral.veh"á -> "Rcktxxx.veh"

 

.wcd (h:5D, v:38) address 1606 changed from 36 (54) to 02 (02)

.wcd (h:5E, v:38) address 1642 changed from 36 (54) to 02 (02)

 

 

b) Changed LAU-3/A, UB-19-57 and UB-32-57 "command data"

--------------------------------------------------------

I changed LAU-3/A, UB-19-57 and UB-32-57 pointers to their real ".swd" records.

 

.ct (h:1F8, v:4A) address 9FC4 changed from 07 (07) to 38 (56)

.ct (h:25C, v:4A) address BF68 changed from 07 (07) to 38 (56)

.ct (h:25F, v:4A) address C05B changed from 07 (07) to 38 (56)

 

 

 

#11 Fixed inconsistencies with OPFOR bomb weapons internal linking

 

I fixed various bomb weapons internal linking inconsistencies. Many weapons were wrongly internally linked...

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

 

a) Changed various non-missile weapons general data

---------------------------------------------------

I pointed various non-missile weapons data to their US counterparts ".veh" files (Simdata.zip/VehDef).

 

 

Weapon nameááááááá Originalááááááááááá Changed

 

"PTK-250"áááááá -> "Mkxxx.veh"ááááá -> "Mk82.veh"

"FAB-250 LDGP"á -> "Mkxxx.veh"ááááá -> "Mk82.veh"

"FAB-250 HDGP"á -> "Mkxxx.veh"ááááá -> "Mk82.veh"

"FAB-250 LGB"áá -> "GBUxxx.veh"áááá -> "gb12.veh"

"FAB-1000 LDGP" -> "Mkxxx.veh"ááááá -> "Mk84.veh"

"FAB-1000 HDGP" -> "Mkxxx.veh"ááááá -> "Mk84.veh"

"FAB-1000 LGB"á -> "GBUxxx.veh"áááá -> "gb10.veh"

"RPK-180" áááááá-> "Mkxxx.veh"ááááá -> "Mk82.veh"

"RPK-500"áááááá -> "Mkxxx.veh"ááááá -> "Mk82.veh"

 

 

.wcd (h:65, v:38) address 17E6 changed from 1A (26) to 0F (15)

.wcd (h:A7, v:38) address 275E changed from 1A (26) to 0F (15)

.wcd (h:A8, v:38) address 279A changed from 1A (26) to 0F (15)

.wcd (h:AA, v:38) address 2812 changed from 18 (24) to 20 (32)

.wcd (h:AB, v:38) address 284E changed from 1A (26) to 10 (16)

.wcd (h:AC, v:38) address 288A changed from 1A (26) to 10 (16)

.wcd (h:AD, v:38) address 28C6 changed from 18 (24) to 1D (29)

.wcd (h:B1, v:38) address 29B6 changed from 1A (26) to 0F (15)

.wcd (h:B2, v:38) address 29F2 changed from 1A (26) to 0F (15)

 

 

b) Changed various non-missile weapons "command data"

-----------------------------------------------------

I changed various non-missile weapons pointers to their real ".swd" records.

 

 

Weapon nameááááááá Originalááááááááááá Changed

 

"PTK-250"áááááá -> "MK82"áááááááááá -> "MK20D"

"FAB-250 LDGP"á -> "MK82"áááááááááá -> "MK82"

"FAB-250 HDGP"á -> "MK82"ááááááááá á-> "B49"

"FAB-250 LGB"áá -> "GBXXX"ááááááááá -> "GB12"

"FAB-1000 LDGP" -> "MK82"áááááááááá -> "MK84"

"FAB-1000 HDGP" -> "MK82"áááááááááá -> "B50"

"FAB-1000 LGB"á -> "GBXXX"ááááááááá -> "GB10A"

"RPK-180"áááááá -> "MK82"áááááááááá -> "CB89B"

"RPK-500"ááááá á-> "MK82"áááááááááá -> "CB87"

 

 

.ct (h:26D, v:4A) address C4C9 changed from 28 (40) to 33 (51)

.ct (h:316, v:4A) address FA42 changed from 28 (40) to 34 (52)

.ct (h:317, v:4A) address FA93 changed from 28 (40) to 15 (21)

.ct (h:350, v:4A) address 10C9C changed from 2A (42) to 21 (33)

.ct (h:392, v:4A) address 1217E changed from 28 (40) to 35 (53)

.ct (h:393, v:4A) address 121CF changed from 28 (40) to 16 (22)

.ct (h:394, v:4A) address 12220 changed from 2A (42) to 20 (32)

.ct (h:26E, v:4A) address C51A changed from 28 (40) to 1E (30)

.ct (h:2FB, v:4A) address F1B7 changed from 28 (40) to 1D (29)

 

 

 

#12 Added functional AT-4 CG, Dragon, RPG-7 and LAW

 

I added functional AT-4 CG, Dragon, RPG-7 and LAW antitank missiles. They were interlinked through wrong records in ".swd" file and usedá wrong ".veh" and ".dat" files.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Added new record for ATM performance data

--------------------------------------------

I added new record in ".swd" file. The ATM record was copied from RCKT.

 

I also changed the number of records at the beginning of ".swd".

 

.swd address 00 from 5A (90) to 5B (91)

.swd added 1 new record

 

 

b) Added new ATM data files

---------------------------

I added new "atm.veh" and "atm.dat" files to "Simdata.zip".

 

The "atm.veh" is now #74 (Simdata.zip/VehDef/vehicle.lst) and "atm.dat" is #48 (Simdata.zip/misdata/mistypes.lst).

 

Note: For ATM I copied "rocket.veh" and "2_75in.dat" files.

 

 

Original "rocket.veh" (excerpts):

 

# Data Idx

0

 

Created "ATM.veh" (excerpts):

 

# Data Idx

48

 

 

Original "2_75in.dat" (excerpts):

 

# Final Time (sec)

30.000000

# Guidance Delay (sec)

60.000000

 

Created "atm.dat" (excerpts):

 

# Final Time (sec)

3.000000

# Guidance Delay (sec)

0.000000

 

 

c) Changed ATM performance data

-------------------------------

I changed pointers to newly created ".dat" file (Simdata.zip/misdata).

 

.swd (h:5A, v:30) address 127A from 07 (07) to 30 (48)

 

 

d) Changed AT-4 CG, Dragon, RPG-7 and LAW general data

------------------------------------------------------

I changed AT-4 CG seeker from "Laser" to "None".

 

I also pointed AT-4 CG, Dragon, RPG-7 and LAW data to newly created "ATM.veh"

file (Simdata.zip/VehDef).

 

.wcd (h:3F, v:2A) address EF0 changed from 08 (08) to 00 (00)

.wcd (h:3F, v:38) address EFE changed from 15 (21) to 4A (74)

.wcd (h:88, v:38) address 201A changed from 15 (21) to 4A (74)

.wcd (h:89, v:38) address 2056 changed from 02 (02) to 4A (74)

.wcd (h:6D, v:38) address 19C6 changed from 19 (25) to 4A (74)

 

 

e) Changed AT-4 CG, Dragon, RPG-7 and LAW "command data"

--------------------------------------------------------

I changed AT-4 CG, Dragon, RPG-7 and LAW pointers to newly created ".swd"

record.

 

.ct (h:1F0, v:4A) address 9D3C changed from 26 (38) to 5A (90)

.ct (h:2D9, v:4A) address E6F5 changed from 2C (44) to 5A (90)

.ct (h:236, v:4A) address B362 changed from 2C (44) to 5A (90)

.ct (h:2A0, v:4A) address D4EC changed from 2B (43) to 5A (90)

 

 

 

#13 Tweaked AS-7, AS-10 and AS-14 missiles for OPFOR

 

I tweaked AS-7, AS-10 and AS-14 missiles for OPFOR. Their range was greater than US counterparts from which the files were "copied" and therefore the "burn time" has to be extended.

 

 

File(s) changed:

----------------

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

I edited the AS-7, AS-10 and AS-14 ".dat" files.

 

 

Original "as7.dat" (excerpts):

 

# Final Time (sec)

30.000000

 

Changed "as7.dat" (excerpts):

 

# Final Time (sec)

50.000000

 

 

Original "as10.dat" (excerpts):

 

# Final Time (sec)

30.000000

 

Changed "as10.dat" (excerpts):

 

# Final Time (sec)

40.000000

 

 

Original "as14.dat" (excerpts):

 

# Final Time (sec)

30.000000

 

Changed "as14.dat" (excerpts):

 

# Final Time (sec)

60.000000

 

 

 

 

v0.08 01/24/2000

 

#1 Added Jeffery "Rhino" Babineau (Deltahawks) ground weapons blast radius fix

 

This incorporation of data from Jeffery "Rhino" Babineau (Deltahawks) fixes various ground weapons blast radius values.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

See "Background and Philosophy for Ground Unit Changes" below for details.

 

 

 

#2 Enabled back the AGM-88 capability for F-4G

 

I enabled back the AGM-88 missile for F-4G.

 

 

File(s) changed:

----------------

"FALCON4.WLD" in folder "\Falcon4\terrdata\objects"

"FALCON4.SSD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

a) Changed F-4G pylon data

--------------------------

I re-enabled AGM-88 HARM capability to F4-G hardpoint.

 

.wld (h:54, v:1A) address 24DC from 00 (00) to 17 (23)

.wld (h:54, v:55) address 2517 from 00 (00) to 01 (01)

 

 

b) Changed F-4G squadron weapon stock

-------------------------------------

I re-added AGM-88 HARM stock (80 missiles) to F-4G squadrons.

 

.ssd (h:16, v:17) address 1343 from 00 (00) to 50 (80)

.ssd (h:2F, v:17) address 290A from 00 (00) to 50 (80)

 

 

 

#3 Enabled gear on AI airplanes (fly any plane now with gear available)

 

I enabled taking off and landing for player using any airplane "trick". All AI airplanes now have controllable gear.

 

 

File(s) changed:

----------------

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

All "AIRPLANExxx.dat" files were changed inside "\Falcon4\Zips\Simdata.ZIP"

(path = \sim\ACDATA).

 

 

 

 

v0.09 01/31/2000

 

#1 Additional fix for Dragon

 

I mistakenly placed Dragon into unguided antitank missiles. This is to fix this mistake...

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

a) Changed Dragon general data

------------------------------

I changed Dragon seeker from "None" to "Optical". I also pointed Dragon

to newly created "ATMG.veh" file (Simdata.zip/VehDef).

 

.wcd (h:88, v:2A) address 200C changed from 00 (00) to 10 (16)

.wcd (h:88, v:38) address 201A changed from 4A (74) to 41 (65)

 

 

b) Changed Dragon "command data"

--------------------------------

I changed Dragon pointer to "atmg.swd" record.

 

.ct (h:2D9, v:4A) address E6F5 changed from 5A (90) to 4C (76)

 

 

 

#2 Added functional LAAW (Light Anti Armour Weapon)

 

I renamed the RPG-7VAT (the only in game functional short range antitank weapon) into LAAW. This way it would become available to all sides since Jeff's experiment with separate LAW and AT-4 Carl Gustav didn't work.

 

 

File(s) changed:

----------------

"FALCON4.SWD" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"Simdata.ZIP" in folder "\Falcon4\Zips"

 

 

What was changed:

-----------------

 

a) Renamed performance data record from ATM to LAAW

---------------------------------------------------

I renamed performance data record from ATM to LAAW.

 

 

b) Renamed data files from ATM to LAAW

--------------------------------------

I renamed "atm.veh" to "LAAW.veh" and "atm.dat" to "laaw.dat"

 

 

c) Renamed RPG-7VAT (i.e. new LAAW) general data

------------------------------------------------

I renamed RPG-7VAT record line to LAAW in ".wcd" file.

 

 

 

#3 Additional fix for M5 Rifle (i.e. broken LAW conversion)

 

Jeff's experiment with converting "M5 Rifle" to "LAW" didn't succeed. The problem is that only very similar weapons can be "converted" to others.á I returned it to original state.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

a) M5 Rifle (i.e. broken LAW conversion) general data

-----------------------------------------------------

I copied whole original M5 Rifle (i.e. broken LAW conversion) record line

back onto ".wcd" file.

 

 

b) Changed M5 Rifle (i.e. broken LAW conversion) "command data"

---------------------------------------------------------------

I changed M5 Rifle (i.e. broken LAW conversion) pointer to original "GUNXXX"

entry in ".swd" record.

 

.ct (h:2A0, v:4A) address D4EC changed fromá 5A (90) to 2B (43)

 

 

 

#4 Additional fix for Hellfire (i.e. broken AT-4 CG conversion)

 

Jeff's experiment with converting "Hellfire" to "AT-4 CG" didn't succeed. The problem is that only very similar weapons can be "converted" to others.á I returned it to original state.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

a) Hellfire (i.e. broken AT-4 CG conversion) general data

---------------------------------------------------------

I copied whole original Hellfire (i.e. broken AT-4 CG conversion) record line

back onto ".wcd" file.

 

Then I changed the guidance for "Laser" to "Optical". I also pointed Hellfire to "ATGM.veh" file (Simdata.zip/VehDef).

 

.wcd (h:3F, v:2A) address EF0 changed from 08 (08) to 10 (16)

.wcd (h:3F, v:38) address EFE changed from 15 (21) to 41 (65)

 

 

b) Changed Hellfire (i.e. broken AT-4 CG conversion) "command data"

-------------------------------------------------------------------

I changed Hellfire (i.e. broken AT-4 CG conversion) pointer to "ATGM" entry in ".swd" record.

 

.ct (h:1F0, v:4A) address 9D3C changed from 26 (38) to 4C (76)

 

 

 

#5 Additional fix for AGM-114

 

In original F4 there was AGM-114 and Hellfire as separate weapons (although those are same things in real world). Unfortunately the AGM-114 is non-functional in F4 (I suspect the broken and un-repairable "command line"). This is why I returned things back to original status.

 

 

File(s) changed:

----------------

"FALCON4.ct" in folder "\Falcon4\terrdata\objects"

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

 

a) AGM-114 general data

-----------------------

I copied whole original AGM-114 record line back onto ".wcd" file.

 

 

b) Changed AGM-114 "command data"

---------------------------------

I changed AGM-114 pointer to original "AGXXX" entry in ".swd" record.

 

.ct (h:1F0, v:4A) address 9D3C changed from 4C (76) to 26 (38)

 

 

 

#6 Jeffery "Rhino" Babineau (Deltahawks) fix for various ground unit weapons

 

Jeff changed the weapon loadout for certain units because of the changes mentioned in v0.09 #2/3/4/5.

 

File(s) changed:

----------------

 

 

What was changed:

-----------------

See "Background and Philosophy for Ground Unit Changes" below for details.

 

 

 

#7 Fixed broken "Vector to..." message

 

Thanks to "Poogen" (name?) we have fixed broken "Vector to..." message.

 

 

File(s) changed:

----------------

"commFile.bin" inside "\Falcon4\sounds\"

 

 

What was changed:

-----------------

If you have a hex editor you can open commFile.bin in the sound folder and go to hex offset 4BC. There you will find hex 05. Change that to hex 07.

á

 

 

 

v0.10 02/04/2000

 

#1 Fixed Fuel tanks that were accidentally changed in v0.09

 

Jeff's accidentally changed Fuel tanks damage and thus changed the amount of their fuel.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

I returned all damage values for Fuel tanks to original value (and thus changed the amount of their fuel).

 

 

 

#2 Changed ranges of all weapons back to v1.08 original values

 

Jeff's changed range values for almost all weapons. Unfortunately, since we still don't know what that value really represent, this was unnecessary at this stage.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

I returned range values for all weapons to original value.

 

 

 

 

v0.11 02/15/2000

 

#1 Jeffery "Rhino" Babineau (Deltahawks) additional ground weapons blast radius fix

 

Jeff additionally changed the ground weapons blast radius fix along with armour values for vehicles.

 

 

File(s) changed:

----------------

"FALCON4.WCD" in folder "\Falcon4\terrdata\objects"

"FALCON4.VCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

See "Background and Philosophy for Ground Unit Changes" below for details.

 

 

 

#2 Jeffery "Rhino" Babineau (Deltahawks) additional fix for various ground units

 

Jeff additionally changed the ground units.

 

 

File(s) changed:

----------------

"FALCON4.UCD" in folder "\Falcon4\terrdata\objects"

 

 

What was changed:

-----------------

See "Background and Philosophy for Ground Unit Changes" below for details.

 

 

v0.12 02/16/2000

 

 

#1 Additional fix for formations

 

Rodrigo "Motor" Lourenco has additionally changed the "Res Cell" formation since there was small discrepancy.

 

 

File(s) changed:

----------------

"FORMDAT.FIL" inside "\Falcon4\Zips\Simdata.ZIP" (path = \sim\ACDATA\FORMDATA)

 

 

What was changed:

-----------------

 

Previous formation (excerpts):

 

3 0 5 rescell

á135.0 0.0 0.0823

á-90.0 0.0 1.0

á-93.138 0.0 1.060

 

 

Changed formation (excerpts):

 

3 0 5 rescell

á-135.0 0.0 0.0823

á90.0 0.0 1.0

á93.138 0.0 1.060

 

 

 

Background and Philosophy of Ground Unit Change (by Jeff ôRhinoö Babineau)

 

Squadron Stores:

 

Merely updated to support new units in the squadron/battalion and new weapons on those aircraft of vehicles.

 

Unit changes:

 

Significant work was done here to duplicate battle formations as best as Falcon would allow. No unit fights pure. There is always mutual support from other units in the battalion. In all cases this is mission directed.á Engineer units are commonly assigned to attacking units to support the breach of obstacles used for defenses and cross bridges. In the defense, engineer units prepare the defense but are then held back as these are mostly lightly armored vehicles if armored at all.

 

In the case of rocket units (MLRS, BM24) and SAM units, I decided to split up the unit to reflect a deployed battery instead of a deployed battalion. In no case that I can think of is a SAM battalion all placed in one location. In the Falcon 4.0 world that location could be 1 sq km. Now you can take a SAM battery and protect a city and another battery to protect another city. If you look at Patriot deployment to South Korea, you will see that we have 1 Patriot Battalion for the whole county.á Where would you place it? Now we have the option to place a battery around Seoul, Pusan, Chuncheon, etc. In all of these cases supporting vehicles have been assigned. SAM batteries are commonly supported with man portable weapons i.e. SA7, stinger.

 

Blast and damage:

 

A formula was used to take into account the weapons warhead size and type in proportion to all similar types.á The formula was used to ensure correct relative values between similar types. Some items could perhaps be more researched to say 6kg of C4 is more powerful than 6kg of TNT, but I did not go that far....yet.... ;)

 

You will find damage values that will look blatantly wrong at first glance.á It is then that you need to understand that all damage values have different effects based on their damage type. Air blast is different than GP/ HE blast that is again different from incendiary and armor penetration. Even penetration alone has very different determining values that Falcon may not understand.á Armor penetration from tank to tank is very different than armor penetration of bomb to ground. So ultimately we end up with data and values that need to be translated into the falcon world.

 

In some cases, we are talking pure art, feel, or gameplay. In others it is a cold and hard fact that this tank gun WILL penetrate that tank.á Now in tank vs. tank damage, we need to look at the VAST differences in armor types and penetrators.á Shaped charge weapons, i.e. AGB65B's, HEAT penetrate much differently than do 120mm APFSDS kinetic rounds. On the other side is the effect that standard hardened steel offers much less protection against HEAT rounds than does composite armor like the M1A1 and reactive armor like the T80's normally carry. However, both of those types of armor do not offer any significant effect to a standard APFSDS round. In only one case in the world that I know of where a composite armor offers both chemical and kinetic protection and that is the depleted uranium (DU) armored M1A2.

 

Also, the armor on a tanks frontal arc is vastly different than the armor on its roof, sides and rear.á Luckily Falcon accounts for this by allowing damage to acquire on the target. A T-55 unit could pound a M1A1 unit all day in the frontal arc and never kill a tank. In Falcon it will end up getting kills.á I think this is a good tradeoff to manipulate the effects of maneuvering for side and rear aspect shots.

 

Now in the case of air dropped munitions, we need to understand that although they may be exclusively shaped charge weapons with relatively little penetration (3 to 7 inches) they are tasked with raining down on the most unarmored part of the tank. I say tanks in most of this argument because they are on the far end of the armor spectrum as most APC's and IFV's are so little armored that in most cases troops ride on top of them to get out quickly WHEN they blow up because nearly every weapon in the world can kill an APC.á

 

Now with all this being understood, you will find in some rare cases weapons do not fit into my "formula" for all of these described reasons. And let us also remember that in fact they do offer protection from small arms fire and most artillery fragments. It only takes 1.5 inches of hardened steel to stop the shrapnel of a 500lb bomb at 10 feet from impact.á Most APC's have about 1 inch and in the case of almost all OPFOR vehicles, 20mm and LESS. Yes, in fact it is true. A .50 caliber or 12.7mm AP round will penetrate one of these vehicles at close range. Another reason why ZSU 23-4's are nasty house to house weapons as well as AAA terrors.