iBeta Falcon 4.0 Realism Patch
README
File
February
18, 2000
The iBeta Falcon 4.0 Realism Patch is supplied ôas-isö.á Hasbro, Microprose, and iBeta do not accept
responsibility for any adverse affects that are a result of installing this
patch.á
On-line and telephone support are not offered.á Questions, feedback, and ideas can be posted
to http://network54.com/Hide/Forum/52592
Localized Versions:
If you have a localized version of Falcon 4.0 (German, French, etc) you may
attempt to install these files, but you must install 1.08us as part of your
upgrade.á This may affect Falcon 4.0
adversely û if you choose to install 1.08us and the Realism Patch, you must do
this at your own risk.á Hasbro and
Microprose cannot support localized versions of Falcon 4.0 if they are modified
in this way.
Executive ProducerÆs Notes -
Version 1.0 û The initial release of the iBeta Falcon 4.0 Realism Patch
can best be characterized by calling it a set of base changes that we will use
as a jumping off point for further revisions.á
Many of the modifications employed by this patch address inaccuracies,
omissions, and problems with the underlying data.á In addition, we have also brought some logical sense to the
amour, blast, and damage values û now they are more consistent and (we hope)
more accurate.áá We have also improved
the ground unit organization to bring it into a more realistic context.
Things to Watch For:
-
F4Gs now carry AGM-45 Shrikes and AGM-88 HARMs
-
Ground battles are more realistic û ground units have
accurate weapons/loadouts, and are organized according to battle doctrine
-
Bomb blasts, penetration, armor, and damage values are now
more accurate across the board
-
Patriot and Nike SAMs are now "awake" (performance
will be address later)
-
Formations now work properly
-
AWACs "Vector to" message now works
-
Mig-19 now has radar and AA-1s
-
BLU-27s (napalm) are now designated Mk-77 which is the USAF
designation
-
SA-7s are more realistic û they are now impact fused and not
proximity fused
-
AA-10 series of missiles behave more realistically due to
correct seeker heads now in place
There is
much more to do.á Version 1.0 does
not address missile performance (A2A, A2G, and SAMs), nor does it modify
aircraft performance envelopes.á We have
also identified ways of allowing more escort flight for the strike missions in
campaign, improve AI engagement ranges of enemy aircraft, and correct the
ôlegalö loadouts on all the aircraft.á
Stay tuned, it will be an enjoyable ride - Snacko
How to
Update to the iBeta Falcon 4.0 Realism Patch
Realism
Patch Design Philosophy
Background and Philosophy of Ground
Unit Change (by Jeff ôRhinoö Babineau)
To correctly install
this iBeta Falcon 4.0 Realism Patch, you must first fully install the following
according to the directions included with the CD and other patches:
-
Install Falcon 4.0
from the retail CD
-
Install Falcon 4.0
1.08us patch
-
Install iBeta Falcon
4.0 patch falcon4_108i or falcon4_108i2á
(we recommend ôi2ö)
The iBeta Realism
Patch should ONLY be applied over
original v1.08us installation, or 1.08us with the iBeta executables v1.08i or
v1.08i2.
Step 1 - Backup Old
Files
-
Rename the files
listed below by adding the word BACK to the file name.á
-
Example:
"\Falcon4\terrdata\objects\FALCON4.SSDö becomes
"\Falcon4\terrdata\objects\FALCON4BACK.SSD"
Step 2 - Extract
Patch
-
Double click on
"iBeta F4 Realism Patch 1.00.zip" file
-
Select all files in
the archive by using your RIGHT mouse button and selecting SELECT ALL
-
Using the EXTRACT
icon, choose the directory where Falcon 4.0 is installed (Example: Extract To:
C:\Microprose\Falcon4)
-
Make sure that
you select the options ôUse Folder Namesö and
the ôOverwrite Existing Filesö
-
Press the EXTRACT
button
Step 3 - Confirm that
new files are in place - By looking at the ôchanged filesö list below, confirm
that you files are indeed now installed
Step 1 - Delete patch
files - You must manually delete the files listed below
Step 2 - Rename
original files to their proper names - Using Windows Explorer, rename the BACK
files you named during the installation process back to their original names by
removing the word BACK from the file name.
iBeta will also
supply a set of default 1.08us files that can be used to overwrite the iBeta
Realism Patch file set.á Please check www.ibeta.com for the available of this
default file set.
Original files:
"\Falcon4\art\ckptart\menu.dat"ááááááááá áááááá (5340
bytes, 11/03/1999, 11:32:50)
"\Falcon4\terrdata\objects\FALCON4.ct"áá áááááá (172937
bytes, 11/23/1999, 15:33:00)
"\Falcon4\terrdata\objects\FALCON4.SSD"á áááááá (21633
bytes, 11/23/1999, 15:34:30)
"\Falcon4\terrdata\objects\FALCON4.SWD"á áááááá (3746
bytes, 11/23/1999, 15:34:30)
"\Falcon4\terrdata\objects\FALCON4.UCD"á áááááá (99458
bytes, 11/23/1999, 15:34:30)
"\Falcon4\terrdata\objects\FALCON4.VCD"á áááááá (45602
bytes, 11/23/1999, 15:34:30)
"\Falcon4\terrdata\objects\FALCON4.WCD"á áááááá (12182
bytes, 11/23/1999, 15:34:30)
"\Falcon4\terrdata\objects\FALCON4.WLD"á áááááá (11426
bytes, 11/23/1999, 15:34:30)
"\Falcon4\Zips\Simdata.ZIP"ááááááááááááá áááááá (152774
bytes, 09/23/1999, 11:41:20)
Changed files:
"\Falcon4\art\ckptart\menu.dat"á áááááá (5397
bytes, 01/10/2000, 00:01:00)
"\Falcon4\terrdata\objects\FALCON4.ct"áá áááááá (172937
bytes, 01/31/2000, 00:09:00)
"\Falcon4\terrdata\objects\FALCON4.SSD"á áááááá (21633
bytes, 01/24/2000, 00:08:00)
"\Falcon4\terrdata\objects\FALCON4.SWD"á áááááá (4734
bytes, 01/31/2000, 00:09:00)
"\Falcon4\terrdata\objects\FALCON4.UCD"á áááááá (99458
bytes, 02/15/2000, 00:11:00)
"\Falcon4\terrdata\objects\FALCON4.VCD"á áááááá (45602
bytes, 02/15/2000, 00:11:00)
"\Falcon4\terrdata\objects\FALCON4.WCD"á áááááá (12182
bytes, 02/15/2000, 00:11:00)
"\Falcon4\terrdata\objects\FALCON4.WLD"á áááááá (11426
bytes, 01/31/2000, 00:09:00)
"\Falcon4\Zips\Simdata.ZIP"ááááááááááááá áááááá (179738
bytes, 01/31/2000, 00:09:00)
"\Falcon4\sounds\commFile.bin"áááááááááá áááááá (7736
bytes, 01/31/2000, 00:09:00)
Thanks must go out to
Julian Onion for his F4Browse utility, without which many of our changes would
not have been possible.á Also, much
thanks to Bengs, Duck Holiday, Paradox, Nemesis, Shawn Agne, Metal, and others
not mentioned specifically here for their contributions to the F4 hex editing
community.á Your original discoveries have
contributed significantly to this effort.
Much thanks needs to
be offered to the entire Falcon 4.0 iBeta Public Sector team.á Kudos are deserved for their long hours and
attention to detail.
This patch would not
be possible if it werenÆt for the exemplary efforts of Leonardo Rogic and Jeff
Babineau.á Both Leo and Jeff bore the
brunt of labor on this version, as much work had to be done just to correct the
underlying Falcon 4.0 data files to get them in shape for subsequent
changes.á Thanks to Leo and Jeff for
their efforts!
iBeta Team û Falcon 4.0 Realism Patch
President and CEO: Glenn "Sleepdoc" Kletzky
Executive Producer: Eric "Snacko" Marlow
Associate Producer: Leonardo "Apollo11" Rogic
A2G Coordinator: Jeff "Rhino" Babineau
Aircraft Loadout Coordinator: Robert "Trakdah"
Borjesson and Lloyd ôHunterö Case
Missile Coordinator: Cher Min "Hoola" Teo and Paul
Stewart
Campaign/AI Coordinator: Gary ôRangerö Perry
Formation Coordinator: Rodrigo "Motor" Lourenco
Hex Meisters: Leonardo "Apollo11" Rogic and Jeff
"Rhino" Babineau
Documentation: Eric "Snacko" Marlow, Leonardo
"Apollo11" Rogic, and Jeff "Rhino" Babineau
iBeta has tested a
series of additional Falcon 4.0 add-ons that we feel contribute to the added
immersion of the Realism Patch.á Listed
below are additional patches that we recommend:
-
Paul WilsonÆs
1024x768 cockpit û a true block 50/52 cockpit -
http://msnhomepages.talkcity.com:6010/msngamingzone/crazyammo/
** As with any development effort, certain items may be
corrected or improved in subsequent internal versions.á If not otherwise noted, the items below
should be considered null and void if they are overwritten by a more recent
release where that item is mentioned.
.
v0.12
02/16/2000 Changes
========================
-
Additional fix for formations
v0.11
02/15/2000 Changes
========================
-
Additional ground weapons blast radius fixes
-
Additional fixes for various ground units
v0.10
02/04/2000 Changes
========================
-
Fixed Fuel tanks that were accidentally changed in v0.09
-
Changed ranges of all weapons back to v1.08 original
values
v0.09
01/31/2000 Changes
========================
-
Additional fix for Dragon
-
Added functional LAAW (Light Anti Armour Weapon)
-
Additional fix for M5 Rifle (i.e. broken LAW conversion)
-
Additional fix for Hellfire (i.e. broken AT-4 CG
conversion)
-
Additional fix for AGM-114
-
Fix for various ground unit weapons
-
Fixed broken "Vector to..." message
v0.08
01/24/2000 Changes
========================
-
Added ground weapons blast radius fix
-
Enabled back the AGM-88 capability for F-4G
-
Enabled gear on AI airplanes (fly any plane now with gear
available)
v0.07 01/23/2000 Changes
========================
-
Added functional TOW, AT-2/3/4/5/6 and AGM-114 ATGMs
-
Fixed US Patriot, Hawk and Nike Hercules SAMs
-
Fixed misc inconsistencies with non-missile weapons
internal linking
-
Fixed AIM-9P missile
-
Fixed AA-2 missile
-
Rename fix for AA-2R missile and SA-2 and SA-3 SAMs
-
Fixed AA-12, AA-8, AA-8R and AA-3
-
Fixed SA-19, ADATS, Stinger and Chaparral
-
Added functional AS-7 and AS-12 missiles for OPFOR
-
Fixed inconsistencies with LAU-3/A, UB-19-57 and UB-32-57
-
Fixed inconsistencies with OPFOR bomb weapons internal
linking
-
Added functional AT-4 CG, Dragon, RPG-7 and LAW
-
Tweaked AS-7, AS-10 and AS-14 missiles for OPFOR
-
Added landing gear to AI planes
v0.06 01/22/2000 Changes
=====================
-
Added data for ground vehicles and units (this erases
previous fixes in v0.01 #3)
v0.05 01/15/2000 Changes
========================
-
Fixed AGM-65 A,B,D,G seeker
-
Added functional AS-10, AS-11 and AS-12 missiles for OPFOR
v0.04 01/14/2000 Changes
========================
-
Fixed AGM-45 ARM
-
Additional fix for AA-1 and AA-2R missile (this
changes/expands changes done in v0.02 #2)
v0.03 01/13/2000 Changes
========================
-
Fixed AA-10B and AA-11 missiles (from "IR Rear
Aspect" seeker to "IR All Aspect" seeker)
-
Fixed AA-10A and AA-10C missiles (from ARH to SARH)
v0.02 01/12/2000 Changes
========================
-
Fixed Mig-19 radar
-
Fixed AA-1 and AA-2R missile (from IR to SARH)
v0.01 01/10/2000 Changes
========================
-
Fixed wingman/element formations
-
Fixed "Fluid 4" formation
-
Fixed tanks firing ATGMs, wrong weapon configurations and
wrong ammo load
-
Fixed Mig-29 A2A missile preference in campaigns (Mean
Mig)
To be corrected in later versions:
ôHex
Editingö started as a grass roots effort û players interested in modifying the
files of Falcon 4.0 to get more enjoyment
from their gameplay experience.á Luckily
the designers of Falcon 4.0 created a scheme that allowed much of the inner
workings to be accessed by modifying the text and binary files that came with
the game.á And now, thanks to the
innovative and creative discoveries made by those who explored the depths of
Falcon 4.0, we now have the ability to bring additional immersion to the Falcon
4.0 world.á
In most cases, F4 Hex Editing started out as a way to have
some fun with the weapons by making them bigger and more plentiful than what
Falcon allows.á However it has become
increasingly difficult to sort through the various modifications and collect
the ones you would like to include.á
For many players, ôrealismö is what itÆs all about.á Having a set of files that increased the
realism, while maintaining the gameplay, would have benefits beyond the scope
of what Falcon 4.0 initially delivered.á
This ôrealism patchö is the outcome of this philosophy.
During our modifications, we discovered many inaccuracies,
oversights, and just plan wrong information in the files.á Our realism patch attempts to correct many
of these issues.á We also wanted to
increase the realism by adding objects, weapons and capabilities that would
exist in the real world.
We had several guiding principle in developing this
patch.á They can be listed as follows:
The ôreal worldö in Falcon 4.0 terms is a hypothetical
battlefield in the current or near future timeframe that involves US, ROK,
DPRK, Chinese, and Russian forces.á All
modifications to the objects and capabilities of Falcon 4.0 will be made with
these force capabilities in mind.á
Although the F-16 has additional capabilities beyond what the USAF
employs, we tended to keep to strict USAF specifications, as well as the
specifications for the other forces.á
One of our most sacred guiding principles is to support our
changes with recognized military and civilian sources.á While at times difficult to come by, we feel
that we need to recognize the need to support our changes.á Otherwise we will enter into lengthy debates
about the capabilities and performance characteristics of the items we are
attempting to modify.á Having a source
that we can point to alleviates us from those differing points of view.
As hex editing only allows (for the most part) the changing
of tabular values, we cannot affect to a great extreme the logic or artificial
intelligence that is built into the source code.á Hex editing only can take you so far.á But given the structure of the Falcon 4.0 tables and the wealth
of information included in them, much can be addressed.
Our interest is to refine this patch over time.á As there are many items that can be
ôtweakedö, we plan on a series of releases that incorporate additional
modifications as they are identified.
FALCON4
INIá - as is
FALCON4
WCDá - Weapon Control (?) Data
FALCON4
SWDá - Sim Weapon Data
FALCON4
WLDá - Weapon List Data
FALCON4
VSDá û Visual Data (?)
FALCON4
ICDá - IRST Control (?) Data
FALCON4
RCDá - Radar Control (?) Data
FALCON4
VCDá - Vehicle Control (?) Data
FALCON4
ACDá - Aircraft Control (?) Data
FALCON4
UCDá - Unit Control (?) Data
FALCON4
OCDá - Objective Control (?) Data
FALCON4
RWDá - Radar Warning (?) Data
FALCON4
PHDá - Point Header data (?)
FALCON4
PDáá - Point Data
FALCON4
FEDá - Feature Entity (?) Data
FALCON4
FCDá - Feature Control (?) data
FALCON4
SSDá û Squadron (?) Stores Data
FALCON4
CTáá - ?
KOREAOBJ
TEX - object's Textures
KOREAOBJ
LOD - object's Level Of Detail database (?)
KOREAOBJ
HDR - ?
simdata.zipá - zip file ofá data for flight models, weapon sensors, etc.
Air Forces of the World -
Christopher Chant
Federation
of American Scientists û http://www.fas.org
FM 100-2-3 The Soviet Army, Troops, Organization and
Equipment. US Army CGSC 101-1
FM101-10-1/1 Staff Officers Field Manual Organizational,
Technical and Logistical Data
Jane's û Air Launched Weapons
Jane's û All the WorldÆs Aircraft
Jane's - Armor and Artillery û Edited by Christopher Foss
Jane's û Land Based Air Defence
MCIA-2630- NK-016-97 North Korea Country Handbook
OKB- MIG- Jay Miller, Piotr Butowski
OKB- Sukhoi- Jay Miller with Vladmir
Yakonov, Vladmir Antonov, 6 others
Organizational and Tactical Reference data for the Army in
the field- US- Army
ST 100-3 Battle Book
ST 100-7 OPFOR Battle
Book
Weapons and Tactics of Soviet Army third edition- David C.
Isby
Note: all "h:", "v:" and "value" entries are in reference to F4 HEX XLS tables by Bengs and in HEX
v0.01 01/10/2000
#1 Fixed wingman/element formations
Thanks to
Rodrigo "Motor" Lourenco we have correct "FORMDAT.FIL" file
that fixes erroneous "Trail", "Res Cell" and
"Box" formations.
File(s) changed:
----------------
"FORMDAT.FIL"
inside "\Falcon4\Zips\Simdata.ZIP" (path = \sim\ACDATA\FORMDATA)
What was
changed:
-----------------
Original
formation (excerpts):
3 1 2
trail
á135.0 0.0 0.165
á180.0 0.0 5.0
á178.69 0.0 5.118
á180.0 0.0 2.0
3 0 5
rescell
á135.0 0.0 0.0823
á93.138 0.0 1.060
á-90.0 0.0 1.0
3 0 6 box
á90.0 0.0 1.0
á180.0 0.0 2.0
á135.0 0.0 1.0
Changed
formation (excerpts):
3 1 2
trail
á135.0 0.0 0.165
á180.0 0.0 5.0
á178.69 0.0 5.118
á180.0 0.0 5.0
3 0 5
rescell
á135.0 0.0 0.0823
á-90.0 0.0 1.0
á-93.138 0.0 1.060
3 0 6 box
á90.0 0.0 1.0
á180.0 0.0 2.0
á135.0 0.0 2.236
#2 Fixed
"Fluid 4" formation
The
"Fluid 4" formation was missing in Wingman/Flight formation menus.
File(s)
changed:
----------------
"menu.dat"
in folder "\Falcon4\art\ckptart\"
What was
changed:
-----------------
Original
commands (excerpts):
#menu
WingmanMsg AiWingman 6 0 whiteáááááá WINGMAN
COMMANDS
.
.
.
#page 4 0
bright_greenáááááá Formation Management 2
#item 3 0
white 0.1áááááá 1áááááá Go Wedge
#item 3 0
white 0.1áááááá 2áááááá Go Trail
#item 3 0
white 0.1áááááá 3áááááá Go Ladder
#item 3 0
white 0.1áááááá 4áááááá Go Stack
.
.
.
#menu
WingmanMsg AiElement 4 0 whiteáááááá ELEMENT
COMMANDS
.
.
.
#page 4 0
bright_greenáááááá Formation Management 2
#item 3 0
white 0.1áááááá 1áááááá Go Wedge
#item 3 0
white 0.1áááááá 2áááááá Go Trail
#item 3 0
white 0.1áááááá 3áááááá Go Ladder
#item 3 0
white 0.1áááááá 4áááááá Go Stack
Changed
commands (excerpts):
#menu
WingmanMsg AiWingman 6 0 whiteáááááá WINGMAN
COMMANDS
.
.
.
#page 5 0
bright_greenáááááá Formation Management 2
#item 3 0
white 0.1áááááá 1áááááá Go Wedge
#item 3 0
white 0.1áááááá 2áááááá Go Trail
#item 3 0
white 0.1áááááá 3áááááá Go Ladder
#item 3 0
white 0.1áááááá 4áááááá Go Stack
#item 3 0
white 0.1áááááá 8áááááá Go Fluid
.
.
.
#menu
WingmanMsg AiElement 4 0 whiteáááááá ELEMENT
COMMANDS
.
.
.
#page 5 0
bright_greenáááááá Formation Management 2
#item 3 0
white 0.1áááááá 1áááááá Go Wedge
#item 3 0
white 0.1áááááá 2áááááá Go Trail
#item 3 0
white 0.1áááááá 3áááááá Go Ladder
#item 3 0
white 0.1áááááá 4áááááá Go Stack
#item 3 0
white 0.1áááááá 8áááááá Go Fluid
#3 Tanks
firing ATGMs, wrong weapon configurations and wrong ammo load fix
The
DPRK/Chinese/Russian tanks no longer fire ATGM (Antitank Guided Missiles) since
this was not applicable in real life. Also several of the wrong weapon and ammo
loads were fixed.
File(s)
changed:
----------------
"FALCON4.VCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
T-55
original armament:
á- Main wpn: 115mm HE [value 99 ()], 50 ammo
á- Aux:ááááá
12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm PKT [value 77 ()], 100
ammo
áááááááááááá AT-4 [value B0 ()], 6 ammo
T-55
changed armament by iBETA:
á- Main wpn: 105mm AP [value 62 ()], 30 ammo
á- Aux:ááááá
105mm HE [value 6B ()], 20 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm PKT [value 77 ()], 100
ammo
T-62
original armament:
á- Main wpn: AT-5 [value 79 ()], 6 ammo
á- Aux:ááááá
115mm HE [value 99 ()], 20 ammo
ááá ááááááááá115mm AP [value 73 ()], 20 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
T-62
changed armament by iBETA:
á- Main wpn: 115mm AP [value 73 ()], 20 ammo
á- Aux:ááááá
115mm HE [value 99 ()], 20 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
T-72
original armament:
á- Main wpn: 125mm AP [value 9A ()], 18 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 21 ammo
áááááááááááá 12.7mmáá [value 5F ()], 50 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 10
ammo
T-72
changed armament by iBETA:
á- Main wpn: 125mm AP [value 9A ()], 18 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 21 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
T-90
original armament:
á- Main wpn: 135mm AP [value 9C ()], 50 ammo
á- Aux:ááááá
135mm HE [value 9D ()], 50 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
T-90
changed armament by iBETA:
á- Main wpn: 135mm AP [value 9C ()], 18 ammo
á- Aux:ááááá
135mm HE [value 9D ()], 21 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
Type-62
(Chinese T-62) original armament:
á- Main wpn: 115mm AP [value 73 ()], 30 ammo
á- Aux:ááááá
115mm HE [value 99 ()], 30 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
Type-62
(Chinese T-62) changed armament by iBETA:
á- Main wpn: 115mm AP [value 73 ()], 20 ammo
á- Aux:ááááá
115mm HE [value 99 ()], 20 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
Type-80
(Chinese T-72?) original armament:
á- Main wpn: 125mm AP [value 9A ()], 50 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 50 ammo
áááááááááááá 7.62mm PKT [value 77 ()], 100
ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
Type-80
(Chinese T-72?) changed armament by iBETA:
á- Main wpn: 125mm AP [value 9A ()], 18 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 21 ammo
áááááááááááá 7.62mm PKT [value 77 ()], 100
ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
Type-85II
(Chinese T-80?) original armament:
á- Main wpn: 125mm AP [value 9A ()], 50 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 50 ammo
áá áááááááááá12.7mmáá [value 5F
()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
Type-85II
(Chinese T-80?) changed armament by iBETA:
á- Main wpn: 125mm AP [value 9A ()], 18 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 21 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
Type-90II
(Chinese T-80?) original armament:
á- Main wpn: 125mm AP [value 9A ()], 50 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 50 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
Type-90II
(Chinese T-80?) changed armament by iBETA:
á- Main wpn: 125mm AP [value 9A ()], 18 ammo
á- Aux:ááááá
125mm HE [value 9B ()], 21 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
ááááá ááááááá7.62mm Minigun [value 56 ()], 100 ammo
ZSU 23-4
original armament:
á- Main wpn: Ak-47 [value C3 ()], 100 ammo
á- Aux:ááááá
20mm AAA HE [value 69 ()], 254 ammo
ZSU 23-4
changed armament by iBETA:
á- Main wpn: 20mm AAA HE [value 69 ()], 254
ammo
á- Aux:ááááá
20mm AAA HE [value 69 ()], 254 ammo
áááááááááááá 20mm AAA HE [value 69 ()], 254
ammo
áááááááááááá 20mm AAA HE [value 69 ()], 254
ammo
áááááááááááá Ak-47 [value C3 ()], 100 ammo
ZSU 57-2
original armament:
á- Main wpn: 57mm HE AAA [value BD ()], 100
ammo
ZSU 57-2
changed armament by iBETA:
á- Main wpn: 57mm HE AAA [value BD ()], 100
ammo
á- Aux:ááááá
57mm HE AAA [value BD ()], 100 ammo
áááááááááááá
M-1A1
original armament:
á- Main wpn: 120mm AP [value 39 ()], 75 ammo
á- Aux:ááááá
120mm HE [value 1C ()], 75 ammo
áááááááááááá 12.7mmáá [value 5F ()], 50 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 10
ammo
M-1A1
changed armament by iBETA:
á- Main wpn: 120mm AP [value 39 ()], 40 ammo
á- Aux:ááááá
120mm HE [value 1C ()], 20 ammo
áááááááááááá 12.7mmáá [value 5F ()], 100 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 100
ammo
LAV/AT
original armament:
á- Main wpn: TOW M-1046 [value 7E ()], 5 ammo
á- Aux:ááááá
TOW M-1046 [value 7E ()], 5 ammo
áááááááááááá 25mm [value A2 ()], 254 ammo
áááááááááááá 7.62mm Minigun [value 56 ()], 254
ammo
áááááááááááá M16 Rifle [value 6E ()], 100 ammo
LAV/AT
changed armament by iBETA:
á- Main wpn: 25mm [value A2 ()], 254 ammo
á- Aux:ááááá
TOW M-1046 [value 7E ()], 5 ammo
áááááááááááá TOW M-1046 [value 7E ()], 5 ammo
áá áááááááááá7.62mm Minigun [value 56 ()], 254 ammo
áááááááááááá M16 Rifle [value 6E ()], 100 ammo
#4 Fixed
Mig-29 A2A missile preference in campaigns (Mean Mig)
This
patch was last "official" file iBETA received from F4
programmers.á Its goal was to make
"AA-10A" missiles "more desirable" than "AA-10B"
for Mig-29 in campaign.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
The
AA-10B and AA-10A data for "Air Blast" and "Air Hit" were
exchanged.
AA-10B
(IR missile):
-
Original "Air Blast" valueáááááááááá
= 1E (30)
- Changed
"Mean Mig" "Air Blast" value = 19 (25)
-
Original v1.08 "Air Hit" valueáááá
= 23 (35)
- Changed
"Mean Mig" "Air Hit" value = 1E (30)
AA-10A
(SARH missile):
-
Original "Air Blast" valueáááááááááá
= 19 (25)
- Changed
"Mean Mig" "Air Blast" value = 1E (30)
-
Original "Air Hit" valueáááááááááá
= 1E (30)
- Changed
"Mean Mig" "Air Hit" value = 23 (35)
v0.02
01/12/2000
#1 & #2
Fixed Mig-19 + AA-1 and AA-2R
With this
fix I made Mig-19 appear on RWR and lock-on to player before launching AA-1
SARH missile. I also fixed AA-2R missile to SARH.
File(s)
changed:
----------------
"FALCON4.VCD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.CT"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Changed
radar sound and symbol on RWR for Mig-19
---------------------------------------------------
I changed
Mig-19 radar sound and symbol with J5 (Chinese Mig-19 variant).
.vcd
(h:39, v:30) address 2362 changed from 00 (00) to 1D (29)
b)
Changed Mig-19 "command data" for radar
------------------------------------------
I changed
Mig-19 radar data with Mig-21 radar data in all instances of Mig-19
that I
found.
.ct
(h:AB, v:4A) address 3667 changed from 12 (18) to 13 (19)
.ct
(h:442, v:4A) address 14F0E changed from 12 (18) to 13 (19)
.ct
(h:66C, v:4A) address 20878 changed from 12 (18) to 13 (19)
.ct
(h:66D, v:4A) address 208C9 changed from 12 (18) to 13 (19)
.ct
(h:66E, v:4A) address 2091A changed from 12 (18) to 13 (19)
c) Added
new AA-1 data files
----------------------------
I added
new "aa1.veh" and "aa1.dat" files to
"Simdata.zip". The ".veh" files represent the overall
missile usage/presentation (inside Simdata.zip/Misdata folder), while
".dat" represent actual performance (inside Simdata.zip/VehDef
folder).
The new
"aa1.veh" is now #60 (Simdata.zip/VehDef/vehicle.lst) and
"aa1.dat" is #28 (Simdata.zip/misdata/mistypes.lst).
Note: I
created the brand new "aa1.veh" file (all SARH vehicles are same) but
used existing "aim9p.dat" file for "aa1.dat" with change to
seeker type (to SARH).á This
"aim9p.dat" is originally used for all non-specific A2A missiles in
v1.08 F4.
Original
"aim9p.dat" (excerpts):
# Seeker
Type, Version
0 2
New
"aa1.dat" (excerpts):
# Seeker
Type, Version
6 0
d)
Changed AA-1 general data
----------------------------
I changed
AA-1 missile from "Rear Aspect IR" to "SARH" and pointed
AA-1 data to newly created "aa1.veh" file (Simdata.zip/VehDef).
.wcd
(h:60, v:22) address 16AC changed from 22 (34) to 04 (04)
.wcd
(h:60, v:38) address 16BA changed from 16 (22) to 3C (60)
e)
Changed AA-1 "command data"
------------------------------
I changed
AA-1 radar data with AA-2R data by changing pointer to ".swd". This
way both AA-1 and AA-2R (both SARH) have the same missile entry in
".swd" that deals with performance.
Note:
Since both missiles are essentially in the same class this is not big
harm.á In future I might extend
".swd" file and with that both missiles can get their own
".swd" entries.
.ct
(h:262, v:4D) address C14E changed from 25 (37) to 04 (04)
f)
Changed AA-2R performance data
---------------------------------
I changed
AA-2R performance data from IR to SARH and changed pointer to newly created
"aa1.dat" file (Simdata.zip/misdata).
.swd
(h:04, v:30) address 102 from 00 (00) to 1C (28)
v0.03
01/13/2000
#1 Fixed
AA-10B and AA-11 missiles
I changed
the AA-10B and AA-11 missile seekers from "IR Rear Aspect" to
"IR All Aspect" seeker.
These way
airplanes armed with AA-10B and/or AA-11 will fire head-on from several miles
in adequate conditions.
File(s)
changed:
----------------
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
I changed
"aa10.dat" and "aa11.dat" file (inside Simdata.zip/Misdata
folder).
Original
"aa10.dat" and "aa11.dat" (excerpts):
# Seeker
Type, Version
0 2
Changed
"aa10.dat" and "aa11.dat" (excerpts):
# Seeker
Type, Version
0 1
#2 Fixed
AA-10A and AA-10C missiles
I changed
the AA-10A and AA-10C missiles from ARH to SARH.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a)
Changed AA-10A and AA-10C general data
-----------------------------------------
I changed
the v:36 value for AA-10A and AA-10C missiles in ".wcd"
.wcd
(h:08, v:36) address 218 changed from 04 (04) to 00 (00)
.wcd
(h:C2, v:36) address 2DB8 changed from 04 (04) to 00 (00)
b)
Changed AA-10A and AA-10C flight data
----------------------------------------
I changed
"aa10c.dat" and "aa11.dat" file (inside Simdata.zip/Misdata
folder).
Original
"aa10c.dat" (excerpts):
#
Autopilot Bandwidth
4.000000
# Time To
Go Active (sec)
25.000000
# Seeker
Type, Version
1 1
Changed
"aa10c.dat" (excerpts):
#
Autopilot Bandwidth
0.000000
# Time To
Go Active (sec)
-1.000000
# Seeker
Type, Version
6 0
v0.04
01/14/2000
#1 Fixed
AGM-45 ARM
I added
the AGM-45 missile for F-4G and erased AGM-88 HARM capability for it.
File(s)
changed:
----------------
"FALCON4.WLD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SSD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a)
Changed F-4G pylon data
--------------------------
I removed
AGM-88 HARM capability from F4-G hardpoint and added AGM-45 capability using
"F4 Browser Editor BETA v1.3".
.wld
(h:54, v:10) address 24d2 from 17 (23) to 11 (17)
b)
Changed F-4G squadron weapon stock
-------------------------------------
I removed
AGM-88 HARM stock (80 missiles) from F-4G squadrons and added AGM-45 stock (80
missiles).
.ssd
(h:16, v:11) address 133D from 00 (00) to 50 (80)
.ssd
(h:16, v:17) address 1343 from 50 (80) to 00 (00)
.ssd
(h:2F, v:11) address 2904 from 00 (00) to 50 (80)
.ssd
(h:2F, v:17) address 290A from 50 (80) to 00 (00)
c)
Changed AGM-45 general data
------------------------------
I changed
AGM-45 explosion from "Air" to "Ground/HE".
.wcd
(h:11, v:4) address 402 from 05 (05) to 02 (02)
d)
Changed AGM-45 data file
---------------------------
I changed
AGM-45 display properties.
Original
"agm45.dat" (excerpts):
# Display
0
Changed
"agm45.dat" (excerpts):
# Display
4
#2 Additional
fix for AA-1 and AA-2R missile
As I
noted in v0.02 I decided to add the new data lines to ".swd" file.
The functionality is exactly the same as in "v0.02 #2 e" but this way
I can add more weapons to ".swd" file. This is just a
"technical" fix to ease job in future.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a) Added
new record for AA-1 performance data
---------------------------------------------
I added
new record in ".swd" file. This record was copied from AA-2R line
(both are SARH and same).
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 48 (72) to 49 (73)
.swd
added new record
b) Added
new AA-2-2 (i.e. AA-2R) data files
-------------------------------------------
I added
new "aa2r.veh" and "aa2r.dat" files to
"Simdata.zip".
The new
"aa2r.veh" is now #61 (Simdata.zip/VehDef/vehicle.lst) and
"aa2r.dat" is #29 (Simdata.zip/misdata/mistypes.lst).
Note: I
created the brand new "aa2r.veh" file (all SARH vehicles are same)
but used existing "aim9p.dat" file for "aa2r.dat" with
change to seeker type (to SARH).á This
"aim9p.dat" is originally used for all non-specific A2A missiles in
v1.08 F4.
Original
"aim9p.dat" (excerpts):
# Seeker
Type, Version
0 2
New
"aa2r.dat" (excerpts):
# Seeker
Type, Version
6 0
c)
Changed AA-2-2 (i.e. AA-2R) general data
-------------------------------------------
I pointed
AA-2-2 data to newly created "aa2r.veh" file (Simdata.zip/VehDef).
.wcd
(h:60, v:38) address 16BA changed from 16 (22) to 3D (61)
d)
Changed AA-1 "command data"
------------------------------
I changed
AA-1 data by changing pointer to newly created record in ".swd".
.ct
(h:262, v:4D) address C14E changed from 25 (37) to 48 (72)
e)
Changed AA-2-2 (i.e. AA-2R) performance data
-----------------------------------------------
I changed
pointer to newly created "aa2r.dat" file (Simdata.zip/misdata).
.swd
(h:04, v:30) address 102 from 1C (28) to 1D (29)
f) Cheated
AA-1 performance data
--------------------------------
I checked
pointer to "aa1.dat" file (Simdata.zip/misdata). This had to be done
since the new record was copied from AA-2R (see a entry).
.swd
(h:48, v:30) address ED2 must be 1C (28)
v0.05
01/15/2000
#1 Fixed
AGM-65 A,B,D,G seeker
The
AGM-65 A,B,D,G missiles had seeker mix-up in F4 v1.08. The real world
performance (and as stated in F4 encyclopedia) is that A&B are
"optical" and "D&G" are "IR".
In F4
".wcd" this is correct but in ".swd" and in
".dat" files the AGM-65 are linked the wrong way (A&D and
B&G).
File(s)
changed:
----------------
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Fixed
AGM-65A & AGM-65G performance data
--------------------------------------------
I changed
the pointers to the ".dat" files for A&G AGM-65.
.swd
(h:09, v:30) address 206 from 03 (03) to 02 (02)
.swd
(h:0C, v:30) address 2A2 from 02 (02) to 03 (03)
b) Fixed
AGM-65A & AGM-65G data files
-------------------------------------
I fixed
the "AGM65a.veh" and "AGM65g.veh" file.
Original
"AGM65a.veh" (excerpts):
# Data
Idx
3
Fixed
"AGM65a.veh" (excerpts):
# Data
Idx
2
Original
"AGM65g.veh" (excerpts):
# Data
Idx
2
Fixed
"AGM65g.veh" (excerpts):
# Data
Idx
3
#2 Added
functional AS-10, AS-11 and AS-14 missiles for OPFOR
I added
functional AS-10, AS-11 and AS-14 missiles for OPFOR. They were interlinked
through AGMXXX record in ".swd" file and used "AGMxxx.veh"
+ "agmXXX.dat" files. This didn't work at all in F4 v1.08... :-(
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
3 new records for AS-10, AS-11 and AS-14 performance data
------------------------------------------------------------------
I added 3
new records in ".swd" file. The AS-10 record was copied from AGM-65D
(IR seeker), the AS-11 was copied from AGM-45 (AntiRadar) and the AS-14 was
copied from AGM-65B (optical seeker).
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 49 (73) to 4C (76)
.swd
added 3 new records
b) Added
new AS-10, AS-11 and AS-14 data files
----------------------------------------------
I added 3
new ".veh" ("as10.veh", "as11.veh" and
"as14.veh") and ".dat" ("as10.dat",
"as11.dat" and "as14.dat") files to
"Simdata.zip".
The
"as10.veh" is now #62 (Simdata.zip/VehDef/vehicle.lst) and
"as10.dat" is #30 (Simdata.zip/misdata/mistypes.lst).
The
"as11.veh" is now #63 (Simdata.zip/VehDef/vehicle.lst) and
"as11.dat" is #31 (Simdata.zip/misdata/mistypes.lst).
The
"as14.veh" is now #64 (Simdata.zip/VehDef/vehicle.lst) and
"as14.dat"
is #32
(Simdata.zip/misdata/mistypes.lst).
Note:á For AS-10 I copied AGM-65D ".veh"
and ".dat" files, for AS-11 I copied AGM-45 ".veh" and
".dat" files, for AS-14 I copied AGM-65B ".veh" and
".dat" files.
Original
"AGM65D.veh" (excerpts):
# Data
Idx
3
Created
"AS10.veh" (excerpts):
# Data
Idx
30
Original
"AGM45.veh" (excerpts):
# Data
Idx
4
Created
"AS11.veh" (excerpts):
# Data
Idx
31
Original
"AGM65B.veh" (excerpts):
# Data
Idx
2
Created
"AS14.veh" (excerpts):
# Data
Idx
32
c)
Changed AS-10, AS-11 and AS-14 performance data
--------------------------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:49, v:30) address F06 from 03 (03) to 1E (30)
.swd
(h:4A, v:30) address F3A from 04 (04) to 1F (31)
.swd
(h:4B, v:30) address F6E from 02 (02) to 1D (32)
d)
Changed AS-10, AS-11 and AS-14 general data
----------------------------------------------
I changed
AS-10 and AS-14 seeker data from "Laser" to "IR" and
"Optical". I also pointed AS-10, AS-11 and AS-14 data to newly
created "AS11.veh", "AS11.veh" and "AS14.veh"
files (Simdata.zip/VehDef).
.wcd
(h:18, v:2A) address 5CC changed from 08 (08) to 02 (02)
.wcd
(h:18, v:38) address 5DA changed from 15 (21) to 3E (62)
.wcd
(h:42, v:38) address FB2 changed from 0A (10) to 40 (64)
.wcd
(h:19, v:2A) address 608 changed from 08 (08) to 10 (16)
.wcd
(h:19, v:38) address 616 changed from 15 (21) to 3F (63)
e)
Changed AS-10, AS-11 and AS-14 "command data"
------------------------------------------------
I changed
AS-10, AS-11 and AS-14 pointers to newly created ".swd" records.
.ct
(h:FC, v:4A) address 5008 changed from 26 (38) to 49 (73)
.ct
(h:1BC, v:4A) address 8CC8 changed from 26 (38) to 4A (74)
.ct
(h:FD, v:4A) address 50059 changed from 26 (38) to 4B (75)
v0.06
01/22/2000
#1 Added
Jeffery "Rhino" Babineau (Deltahawks) data for ground units
This
incorporation of data from Jeffery "Rhino" Babineau (Deltahawks)
erases all my previous changes in ground units.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SSD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.UCD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.VCD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WLD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
See
"Background and Philosophy for Ground Unit Changes" below for
details.
v0.07
01/23/2000
#1 Added
functional TOW, AT-2/3/4/5/6 and AGM-114 ATGMs
I added
functional TOW, AT-2/3/4/5/6 and AGM-114 antitank missiles. They were
interlinked through wrong records in ".swd" file and usedá wrong ".veh" and ".dat"
files. This didn't work at all in F4 v1.08... :-(
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
new record for ATGM performance data
---------------------------------------------
I added
new record in ".swd" file. The ATGM record was copied from AG65B.
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 4C (76) to 4D (77)
.swd
added 1 new record
b) Added
new ATGM data files
----------------------------
I added
new "atgm.veh" and "atgm.dat" files to
"Simdata.zip".
The
"atgm.veh" is now #65 (Simdata.zip/VehDef/vehicle.lst) and
"atgm.dat" is #33 (Simdata.zip/misdata/mistypes.lst).
Note: For
ATGM I copied "AGM65b.veh" and "atgm65b.dat" files.
Original
"AGM65b.veh" (excerpts):
# Data
Idx
2
Created
"ATGM.veh" (excerpts):
# Data
Idx
33
Original
"atgm65b.dat" (excerpts):
# Final
Time (sec)
30.000000
#
Guidance Delay (sec)
60.000000
# Lofting
Bias
2.000000
Created
"atgm.dat" (excerpts):
# Final
Time (sec)
7.500000
#
Guidance Delay (sec)
0.000000
# Lofting
Bias
0.000000
c)
Changed ATGM performance data
-------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:4C, v:30) address FA2 from 02 (02) to 21 (33)
d)
Changed TOW, AT-2/3/4/5/6 and AGM-114 general data
-----------------------------------------------------
The TOW
range was changed to 3. I changed TOW seeker data from "Radar Guided"
to "Optical", AT-2/3/4/5 from "None" to "Optical"
and AGM-114 from "Laser" to "Optical".
I also
pointed TOW, AT-2/3/4/5/6 and AGM-114 data to newly created
"ATGM.veh" file (Simdata.zip/VehDef).
.wcd
(h:7E, v:08) address 1D92 changed from 04 (04) to 03 (03)
.wcd
(h:7E, v:2A) address 1DB4 changed from 04 (04) to 10 (16)
.wcd
(h:7E, v:38) address 1DC2 changed from 15 (21) to 41 (65)
.wcd
(h:5C, v:2A) address 15BC changed from 00 (00) to 10 (16)
.wcd
(h:5C, v:38) address 15CA changed from 15 (21) to 41 (65)
.wcd
(h:76, v:2A) address 1BD4 changed from 00 (00) to 10 (16)
.wcd
(h:76, v:38) address 1BE2 changed from 15 (21) to 41 (65)
.wcd
(h:B0, v:2A) address 296C changed from 00 (00) to 10 (16)
.wcd
(h:B0, v:38) address 297A changed from 15 (21) to 41 (65)
.wcd
(h:79, v:2A) address 1C88 changed from 00 (00) to 10 (16)
.wcd
(h:79, v:38) address 1C96 changed from 15 (21) to 41 (65)
.wcd
(h:5B, v:2A) address 1580 changed from 00 (00) to 10 (16)
.wcd
(h:5B, v:38) address 158E changed from 15 (21) to 41 (65)
.wcd
(h:0E, v:2A) address 374 changed from 08 (08) to 10 (16)
.wcd
(h:0E, v:38) address 382 changed from 15 (21) to 41 (65)
e)
Changed TOW, AT-2/3/4/5/6 and AGM-114 "command data"
-------------------------------------------------------
I changed
TOW, AT-2/3/4/5/6 and AGM-114 pointers to newly created ".swd"
record.
.ct
(h:321, v:4A) address FDBD changed from 2C (44) to 4C (76)
.ct
(h:25B, v:4A) address BF17 changed from 2C (44) to 4C (76)
.ct
(h:2E6, v:4A) address EB12 changed from 2C (44) to 4C (76)
.ct
(h:397, v:4A) address 12313 changed from 2C (44) to 4C (76)
.ct
(h:2EA, v:4A) address EC56 changed from 2C (44) to 4C (76)
.ct
(h:25A, v:4A) address BEC6 changed from 26 (38) to 4C (76)
.ct
(h:0F6, v:4A) address 4E22 changed from 26 (38) to 4C (76)
#2 Fixed US
Patriot, Hawk and Nike Hercules SAMs
I fixed
US Patriot, Hawk and Nike Hercules SAMs. They were interlinked through Russian
SAMs (SA-6, SA-13 and SA-5) record in ".swd" file and used wrong
".veh" and ".dat" files.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
new records for Patriot, Hawk and Nike Hercules performance data
-------------------------------------------------------------------------
I added
new record in ".swd" file. The Patriot record was coped from
"SA-5", Hawk record was copied from "SA-2" and Nike
Hercules record was copied from "SA-5"
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 4D (77) to 50 (80)
.swd
added 3 new records
b) Added
new Patriot, Hawk and Nike Hercules data files
-------------------------------------------------------
I added 3
new ".dat" files to "Simdata.zip" ("patriot.dat",
"hawk.dat" and "nike.dat") and changed pointers in
"patriot.veh", "hawk.veh"á
and "nike.dat"
files to
them.
The
"patriot.dat" is #34, "hawk.dat" is #35á and "nike.dat" is #36 inside the
(Simdata.zip/misdata/mistypes.lst).
Note: For
Patriot and Nike Hercules I copied SA-5 ".dat" and for Hawk I copied
SA-2 ".dat" file.
Original
"Patriot.veh" (excerpts):
# Data
Idx
25
Changed
"Patriot.veh" (excerpts):
# Data
Idx
34
Original
"Hawk.veh" (excerpts):
# Data
Idx
27
Changed
"Hawk.veh" (excerpts):
# Data
Idx
35
Original
"nike.veh" (excerpts):
# Data
Idx
25
Changed
"nike.veh" (excerpts):
# Data
Idx
36
c)
Changed Patriot, Hawk and Nike Hercules performance data
-----------------------------------------------------------
I changed
pointers to newly created ".dat" files (Simdata.zip/misdata).
.swd
(h:4D, v:30) address FD6 from 19 (25) to 22 (34)
.swd
(h:4E, v:30) address 1002 from 16 (22) to 23 (35)
.swd
(h:4F, v:30) address 103E from 19 (25) to 24 (36)
d)
Changed Patriot, Hawk and Nike Hercules general data
-------------------------------------------------------
I pointed
Patriot, Hawk and Nike Hercules data to their real ".veh" files
(Simdata.zip/VehDef).
.wcd
(h:21, v:38) address 7F6 changed from 16 (22) to 37 (55)
.wcd
(h:20, v:38) address 7BA changed from 11 (17) to 39 (57)
.wcd
(h:6C, v:38) address 198A changed from 16 (22) to 3A (58)
e)
Changed Patriot, Hawk and Nike Hercules "command data"
---------------------------------------------------------
I changed
Patriot, Hawk and Nike Hercules to newly created ".swd" records.
.ct
(h:100, v:4A) address 50AA changed from 2D (45) to 4D (77)
.ct
(h:FE, v:4A) address 519D changed from 3A (58) to 4E (78)
.ct
(h:FE, v:4A) address AD0E changed from 40 (64) to 4F (79)
#3 Fixed misc
inconsistencies with non-missile weapons internal linking
I fixed
various non-missile weapons internal linking inconsistencies. Many weapons were
wrongly internally linked...
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a)
Changed various non-missile weapons general data
---------------------------------------------------
I pointed
various non-missile weapons data to their real ".veh" files
(Simdata.zip/VehDef).
Weapon
nameáááááá Originalááááááááááá Changed
"20mm
cannon"á ->
"ATGM.veh"áááááá ->
"GunXXX.veh"
"BLU-107/B"ááá -> "stinger.veh"ááá -> "Mk82.veh"
"CBU-58A/B"ááá -> "hawk.veh"áááááá -> "Mk82.veh"
"BSU-49"áááááá -> "adats.veh"ááááá -> "Mk82.veh"
"BSU-50"áááááá -> "aa1.veh"ááááááá -> "Mk84.veh"
"BLU-27"áááááá -> "nike.veh"áááááá -> "Mk82.veh"
"CBU-89/B"áááá -> "as11.veh"áááááá -> "Mk82.veh"
"CBU-87
CEM"áá ->
"as10.veh"áááááá ->
"Mk82.veh"
"Mk-20"ááááááá -> "as14.veh"áááááá -> "Mk82.veh"
"CBU-52B/B"ááá -> "aa2r.veh"áááááá -> "Mk82.veh"
"BLU-109/B"ááá -> "patriot.veh"ááá -> "Mk84.veh"
"GAU12U"áááááá -> "chaparral.veh"á -> "GunXXX.veh"
.wcd
(h:3C, v:38) address E4A changed from 41 (65) to 19 (25)
.wcd
(h:41, v:38) address F76 changed from 38 (56) to 0F (15)
.wcd
(h:45, v:38) address 1066 changed from 39 (57) to 0F (15)
.wcd
(h:4B, v:38) address 11CE changed from 3B (59) to 0F (15)
.wcd
(h:4C, v:38) address 120A changed from 3C (60) to 10 (16)
.wcd
(h:4D, v:38) address 1246 changed from 3A (58) to 0F (15)
.wcd
(h:4E, v:38) address 1282 changed from 3F (63) to 0F (15)
.wcd
(h:4F, v:38) address 12BE changed from 3E (62) to 0F (15)
.wcd
(h:50, v:38) address 12FA changed from 40 (64) to 0F (15)
.wcd
(h:51, v:38) address 1336 changed from 3D (61) to 0F (15)
.wcd
(h:52, v:38) address 1372 changed from 37 (55) to 10 (16)
.wcd (h:59,
v:38) address 1516 changed from 36 (54) to 19 (25)
b)
Changed various non-missile weapons "command data"
-----------------------------------------------------
I changed
various non-missile weapons pointers to their real ".swd" records.
Weapon
nameáááááá Originalááááááááááá Changed
"20mm
cannon"á ->
"PG28"áááááááááá ->
"GUNXXX"
.ct
(h:DA, v:4A) address 4546 changed from 37 (55) to 2B (43)
#4 Fixed
AIM-9p missile
I fixed
AIM-9P missile since it had wrong pointer ("aim9l.dat") and changed
it to
"aim9p.dat"
File(s)
changed:
----------------
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
Original
"aim9p.veh" (excerpts):
# Data
Idx
0
Changed
"aim9p.veh" (excerpts):
# Data
Idx
9
#5 Fixed AA-2
missile
I fixed AA-2
missile since it used the AIM-9P ".dat" and ".veh" files.
This
way the
AA-2 can further be tweaked in future.
File(s)
changed:
----------------
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
new AA-2 data files
----------------------------
I added
new "aa2.veh" and "aa2.dat" files to
"Simdata.zip".
The
"aa2.veh" is now #66 (Simdata.zip/VehDef/vehicle.lst) and
"aa.dat"
is #37
(Simdata.zip/misdata/mistypes.lst).
Note:
For AA-2
I copied AIM-9P ".veh" and ".dat" files.
Original
"aim9p.veh" (excerpts):
# Data
Idx
9
Created
"aa2.veh" (excerpts):
# Data
Idx
37
b)
Changed AA-2 performance data
--------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:03, v:30) address CE from 09 (09) to 25 (37)
c)
Changed AA-2 general data
----------------------------
I pointed
AA-2 data to newly created "aa2.veh" file (Simdata.zip/VehDef).
.wcd
(h:33, v:38) address C2E changed from 0B (11) to 42 (66)
#6 Rename fix
for AA-2R missile and SA-2 and SA-3 SAMs
To avoid
confusion and preserve consistency of naming I changed name of AA-2R missile in
".wcd" file from "AA-2-2" to "AA-2R". All other
things done before (in v0.02 #2) were preserved. The same applies to SA-2 and
SA-3.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
Name of
AA-2R was changed from "AA-2-2" to "AA-2R", "SA2"
to "SA-2" and "SA3"
to
"SA-3".
#7 Fixed
AA-12, AA-8, AA-8R and AA-3
I fixed
AA-12, AA-8, AA-8R and AA-3 missiles. They were interlinked through other AAMs
records in ".swd" file and used wrong ".veh" and
".dat" files.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
new records for AA-12, AA-8, AA-8R and AA-3 performance data
---------------------------------------------------------------------
I added 4
new records in ".swd" file. The AA-12 record was copied from AIM-120,
the AA-8 from AA-2, the AA-8r from AA-2r and AA-3 from AA-2.
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 50 (80) to 54 (84)
.swd
added 4 new records
b) Added
new AA-12, AA-8, AA-8R and AA-3 data files
---------------------------------------------------
I added
new ".veh" and ".dat" files to "Simdata.zip".
The
"aa12.veh" is #67, the "aa8.veh" is #68, the
"aa8r.veh" is #69 and the "aa3.veh" is #70 in
(Simdata.zip/VehDef/vehicle.lst). The "aa12.dat" is #38, the
"aa8.dat" is #39, the "aa8r.dat" is #40 and the
"aa3.dat" is #41 in (Simdata.zip/misdata/mistypes.lst).
Note: For
AA-12 I copied AIM-120 ".veh" and ".dat" files, for AA-8 I
copied AA-2
".veh"
and ".dat" files, for AA-8R I copied AA-2R ".veh" and
".dat" files and
for AA-3
I copied AA-2 ".veh" and ".dat" files.
Original
"aim120.veh" (excerpts):
# Data
Idx
1
Created
"aa12.veh" (excerpts):
# Data
Idx
39
Original
"aa2.veh" (excerpts):
# Data
Idx
37
Created
"aa8.veh" (excerpts):
# Data
Idx
40
Original
"aa2r.veh" (excerpts):
# Data
Idx
29
Created
"aa8r.veh" (excerpts):
# Data
Idx
41
Original
"aa2.veh" (excerpts):
# Data
Idx
37
Created
"aa3.veh" (excerpts):
# Data
Idx
42
c)
Changed AA-12, AA-8, AA-8R and AA-3 performance data
-------------------------------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:50, v:30) address 1072 from 01 (01) to 26 (38)
.swd
(h:51, v:30) address 10A6 from 25 (37) to 27 (39)
.swd
(h:52, v:30) address 10DA from 1D (29) to 28 (40)
.swd
(h:53, v:30) address 110E from 25 (37) to 29 (41)
d)
Changed AA-12, AA-8, AA-8R and AA-3 general data
---------------------------------------------------
I pointed
AA-12, AA-8, AA-8R and AA-3 data to newly created ".veh" files
(Simdata.zip/VehDef).
.wcd
(h:32, v:38) address BF2 changed from 2A (42) to 43 (67)
.wcd
(h:36, v:38) address CE2 changed from 0B (11) to 44 (68)
.wcd
(h:B3, v:38) address 2A2E changed from 1C (28) to 45 (69)
.wcd
(h:68, v:38) address 189A changed from 16 (22) to 46 (70)
e)
Changed AA-12, AA-8, AA-8R and AA-3 "command data"
-----------------------------------------------------
I changed
AA-12, AA-8, AA-8R and AA-3 pointers to newly created ".swd"
records.
.ct
(h:EE, v:4A) addressá 4B9A changed from
02 (02) to 50 (80)
.ct
(h:E9, v:4A) addressá 4A05 changed from
25 (37) to 51 (81)
.ct
(h:398, v:4A) address 12364 changed from 25 (37) to 52 (82)
.ct
(h:289, v:4A) address CDA5 changed from 25 (37) to 53 (83)
#8 Fixed
SA-19, ADATS, Stinger and Chaparral
I fixed
SA-19, ADATS, Stinger and Chaparral systems. They were interlinked
through
other SAMs records in ".swd" file and used wrong ".veh" and
".dat"
files.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
new records for SA-19, ADATS, Stinger and Chaparral performance data
-----------------------------------------------------------------------------
I added 4
new records in ".swd" file. The SA-19 record was copied from SA-8,
the ADATS from SA-8, the Stinger from SA-14 and Chaparral from SA-9.
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 54 (84) to 58 (88)
.swd
added 4 new records
b) Added
new SA-19, ADATS, Stinger and Chaparral data files
-----------------------------------------------------------
I added
new "sa19.veh" and 4 ".dat" files to
"Simdata.zip".
The
"sa19.veh" is #71 in (Simdata.zip/VehDef/vehicle.lst). The
"sa19.dat"
is #42,
the "ADATS.dat" is #43, the "Stinger.dat" is #44 and the
"Chaparral.dat"
is #45 in (Simdata.zip/misdata/mistypes.lst).
Note: For
SA-19 I copied SA-8 ".veh" and ".dat" files, for ADATS I
copied SA-8
".dat"
file, for Stinger I copied SA-14 ".dat" file and for Chaparral I
copied
SA-9 ".dat" files.
Original
"sa8.veh" (excerpts):
# Data
Idx
26
Created
"sa19.veh" (excerpts):
# Data
Idx
42
Original
"adats.veh" (excerpts):
# Data
Idx
20
Changed
"adats.veh" (excerpts):
# Data
Idx
43
Original
"stinger.veh" (excerpts):
# Data
Idx
18
Changed
"stinger.veh" (excerpts):
# Data
Idx
44
Original
"chaparral.veh" (excerpts):
# Data
Idx
26
Changed
"chaparral.veh" (excerpts):
# Data
Idx
45
c)
Changed SA-19, ADATS, Stinger and Chaparral performance data
---------------------------------------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:54, v:30) address 1142 from 1A (26)á
to 2A (42)
.swd
(h:55, v:30) address 1176 from 1A (26) to 2B (43)
.swd
(h:56, v:30) address 11AA from 15 (21) to 2C (44)
.swd
(h:57, v:30) address 11DE from 14 (20) to 2D (45)
d)
Changed SA-19, ADATS, Stinger and Chaparral general data
-----------------------------------------------------------
I changed
SA-19 and ADATS to "SARH" from "IR All Aspect" and
"Laser". I also pointed SA-19, ADATS, Stinger and Chaparral data to
".veh" files in (Simdata.zip/VehDef).
For
convenience I renamed "CHAPARRAL" to "Chaparral".
.wcd
(h:84, v:2A) address 1F1C changed from 02 (02) to 04 (04)
.wcd
(h:84, v:38) address 1F2A changed from 16 (22) to 47 (71)
.wcd
(h:7F, v:2A) address 1DF0 changed from 08 (08) to 04 (04)
.wcd
(h:7F, v:38) address 1DFE changed from 21 (33) to 3B (59)
.wcd
(h:2A, v:38) address A12 changed from 01 (01) to 38 (56)
.wcd
(h:83, v:38) address 1EEE changed from 01 (01) to 36 (54)
e)
Changed SA-19, ADATS, Stinger and Chaparral "command data"
-------------------------------------------------------------
I changed
AA-12, AA-8, AA-8R and AA-3 pointers to newly created ".swd"
records.
.ct
(h:231, v:4A) address B1CD changed from 40 (64) to 54 (84)
.ct
(h:322, v:4A) address FE0E changed from 44 (68) to 55 (85)
.ct
(h:0FF, v:4A) address 50FB changed from 42 (66) to 56 (86)
.ct
(h:326, v:4A) address FF52 changed from 42 (66) to 57 (87)
#9 Added
functional AS-7 and AS-12 missiles for OPFOR
I added
functional AS-7 and AS-12 missiles for OPFOR. They were interlinked through
wrong records in ".swd" file and used wrong ".veh" and
".dat" files. This didn't work at all in F4 v1.08... :-(
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
2 new records for AS-7 and AS-12 performance data
----------------------------------------------------------
I added 2
new records in ".swd" file. The AS-7 record was copied from AGM-65B
(optical seeker) and the AS-12 was copied from AGM-88 (AntiRadar).
I also
changed the number of records at the beginning of ".swd".
.swd
address 00 from 58 (88) to 5A (90)
.swd
added 2 new records
b) Added
new AS-7 and AS-12 data files
--------------------------------------
I added 2
new ".veh" ("as7.veh" and "as12.veh") and
".dat" ("as7.dat" and "as12.dat") files to
"Simdata.zip".
The
"as7.veh" is now #72 (Simdata.zip/VehDef/vehicle.lst) and
"as7.dat" is #88 (Simdata.zip/misdata/mistypes.lst).
The
"as12.veh" is now #73 (Simdata.zip/VehDef/vehicle.lst) and
"as12.dat"
is #89
(Simdata.zip/misdata/mistypes.lst).
Note:
For AS-7
I copied AGM-65B ".veh" and ".dat" files. For AS-12 I
copied AGM-88 ".veh" and ".dat" files.
Original
"AGM65B.veh" (excerpts):
# Data
Idx
2
Created
"AS7.veh" (excerpts):
# Data
Idx
46
Original
"AGM88.veh" (excerpts):
# Data
Idx
5
Created
"AS12.veh" (excerpts):
# Data
Idx
47
c)
Changed AS-7 and AS-12 performance data
------------------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:58, v:30) address 1212 from 02 (02) to 2E (46)
.swd
(h:59, v:30) address 1246 from 05 (05) to 2F (47)
d)
Changed AS-7 and AS-12 general data
--------------------------------------
I changed
AS-7 seeker data from "None" to "Optical". I also pointed
AS-7 and AS-12 data to newly created "AS7.veh" and
"AS12.veh" files (Simdata.zip/VehDef).
.wcd
(h:1A, v:2A) address 644 changed from 00 (00) to 10 (16)
.wcd
(h:1A, v:38) address 652 changed from 15 (21) to 48 (72)
.wcd
(h:66, v:38) address 1822 changed from 15 (21) to 49 (73)
e)
Changed AS-7 and AS-12 "command data"
----------------------------------------
I changed
AS-7 and AS-12 pointers to newly created ".swd" records.
.ct
(h:0FA, v:4A) address 4F66 changed from 26 (38) to 58 (88)
.ct
(h:267, v:4A) address CAE3 changed from 26 (38) to 59 (89)
#10 Fixed
inconsistencies with LAU-3/A, UB-19-57 and UB-32-57
I fixed
various inconsistencies with LAU-3/A, UB-19-57 and UB-32-57 unguided rockets.
They were wrongly linked internally...
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a)
Changed LAU-3/A, UB-19-57 and UB-32-57 general data
------------------------------------------------------
I pointed
various non-missile weapons data to their real ".veh" files
(Simdata.zip/VehDef).
Weapon
nameáááááá Originalááááááááááá Changed
"UB-32-57"áááá -> "chaparral.veh"á -> "Rcktxxx.veh"
"UB-19-57"áááá -> "chaparral.veh"á -> "Rcktxxx.veh"
.wcd
(h:5D, v:38) address 1606 changed from 36 (54) to 02 (02)
.wcd
(h:5E, v:38) address 1642 changed from 36 (54) to 02 (02)
b)
Changed LAU-3/A, UB-19-57 and UB-32-57 "command data"
--------------------------------------------------------
I changed
LAU-3/A, UB-19-57 and UB-32-57 pointers to their real ".swd" records.
.ct
(h:1F8, v:4A) address 9FC4 changed from 07 (07) to 38 (56)
.ct
(h:25C, v:4A) address BF68 changed from 07 (07) to 38 (56)
.ct
(h:25F, v:4A) address C05B changed from 07 (07) to 38 (56)
#11 Fixed
inconsistencies with OPFOR bomb weapons internal linking
I fixed
various bomb weapons internal linking inconsistencies. Many weapons were
wrongly internally linked...
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a)
Changed various non-missile weapons general data
---------------------------------------------------
I pointed
various non-missile weapons data to their US counterparts ".veh"
files (Simdata.zip/VehDef).
Weapon
nameááááááá Originalááááááááááá Changed
"PTK-250"áááááá -> "Mkxxx.veh"ááááá -> "Mk82.veh"
"FAB-250
LDGP"á ->
"Mkxxx.veh"ááááá ->
"Mk82.veh"
"FAB-250
HDGP"á ->
"Mkxxx.veh"ááááá ->
"Mk82.veh"
"FAB-250
LGB"áá ->
"GBUxxx.veh"áááá ->
"gb12.veh"
"FAB-1000
LDGP" -> "Mkxxx.veh"ááááá
-> "Mk84.veh"
"FAB-1000
HDGP" -> "Mkxxx.veh"ááááá
-> "Mk84.veh"
"FAB-1000
LGB"á ->
"GBUxxx.veh"áááá ->
"gb10.veh"
"RPK-180"
áááááá-> "Mkxxx.veh"ááááá -> "Mk82.veh"
"RPK-500"áááááá -> "Mkxxx.veh"ááááá -> "Mk82.veh"
.wcd
(h:65, v:38) address 17E6 changed from 1A (26) to 0F (15)
.wcd
(h:A7, v:38) address 275E changed from 1A (26) to 0F (15)
.wcd
(h:A8, v:38) address 279A changed from 1A (26) to 0F (15)
.wcd
(h:AA, v:38) address 2812 changed from 18 (24) to 20 (32)
.wcd
(h:AB, v:38) address 284E changed from 1A (26) to 10 (16)
.wcd
(h:AC, v:38) address 288A changed from 1A (26) to 10 (16)
.wcd
(h:AD, v:38) address 28C6 changed from 18 (24) to 1D (29)
.wcd
(h:B1, v:38) address 29B6 changed from 1A (26) to 0F (15)
.wcd
(h:B2, v:38) address 29F2 changed from 1A (26) to 0F (15)
b)
Changed various non-missile weapons "command data"
-----------------------------------------------------
I changed
various non-missile weapons pointers to their real ".swd" records.
Weapon
nameááááááá Originalááááááááááá Changed
"PTK-250"áááááá -> "MK82"áááááááááá -> "MK20D"
"FAB-250
LDGP"á -> "MK82"áááááááááá -> "MK82"
"FAB-250
HDGP"á -> "MK82"ááááááááá á-> "B49"
"FAB-250
LGB"áá -> "GBXXX"ááááááááá -> "GB12"
"FAB-1000
LDGP" -> "MK82"áááááááááá
-> "MK84"
"FAB-1000
HDGP" -> "MK82"áááááááááá
-> "B50"
"FAB-1000
LGB"á -> "GBXXX"ááááááááá -> "GB10A"
"RPK-180"áááááá -> "MK82"áááááááááá -> "CB89B"
"RPK-500"ááááá á-> "MK82"áááááááááá
-> "CB87"
.ct
(h:26D, v:4A) address C4C9 changed from 28 (40) to 33 (51)
.ct
(h:316, v:4A) address FA42 changed from 28 (40) to 34 (52)
.ct
(h:317, v:4A) address FA93 changed from 28 (40) to 15 (21)
.ct
(h:350, v:4A) address 10C9C changed from 2A (42) to 21 (33)
.ct
(h:392, v:4A) address 1217E changed from 28 (40) to 35 (53)
.ct
(h:393, v:4A) address 121CF changed from 28 (40) to 16 (22)
.ct
(h:394, v:4A) address 12220 changed from 2A (42) to 20 (32)
.ct
(h:26E, v:4A) address C51A changed from 28 (40) to 1E (30)
.ct
(h:2FB, v:4A) address F1B7 changed from 28 (40) to 1D (29)
#12 Added
functional AT-4 CG, Dragon, RPG-7 and LAW
I added
functional AT-4 CG, Dragon, RPG-7 and LAW antitank missiles. They were
interlinked through wrong records in ".swd" file and usedá wrong ".veh" and ".dat"
files.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a) Added
new record for ATM performance data
--------------------------------------------
I added
new record in ".swd" file. The ATM record was copied from RCKT.
I also changed
the number of records at the beginning of ".swd".
.swd
address 00 from 5A (90) to 5B (91)
.swd
added 1 new record
b) Added
new ATM data files
---------------------------
I added
new "atm.veh" and "atm.dat" files to
"Simdata.zip".
The
"atm.veh" is now #74 (Simdata.zip/VehDef/vehicle.lst) and
"atm.dat" is #48 (Simdata.zip/misdata/mistypes.lst).
Note: For
ATM I copied "rocket.veh" and "2_75in.dat" files.
Original
"rocket.veh" (excerpts):
# Data
Idx
0
Created
"ATM.veh" (excerpts):
# Data
Idx
48
Original
"2_75in.dat" (excerpts):
# Final
Time (sec)
30.000000
#
Guidance Delay (sec)
60.000000
Created
"atm.dat" (excerpts):
# Final
Time (sec)
3.000000
#
Guidance Delay (sec)
0.000000
c)
Changed ATM performance data
-------------------------------
I changed
pointers to newly created ".dat" file (Simdata.zip/misdata).
.swd
(h:5A, v:30) address 127A from 07 (07) to 30 (48)
d)
Changed AT-4 CG, Dragon, RPG-7 and LAW general data
------------------------------------------------------
I changed
AT-4 CG seeker from "Laser" to "None".
I also
pointed AT-4 CG, Dragon, RPG-7 and LAW data to newly created
"ATM.veh"
file
(Simdata.zip/VehDef).
.wcd
(h:3F, v:2A) address EF0 changed from 08 (08) to 00 (00)
.wcd
(h:3F, v:38) address EFE changed from 15 (21) to 4A (74)
.wcd
(h:88, v:38) address 201A changed from 15 (21) to 4A (74)
.wcd
(h:89, v:38) address 2056 changed from 02 (02) to 4A (74)
.wcd
(h:6D, v:38) address 19C6 changed from 19 (25) to 4A (74)
e)
Changed AT-4 CG, Dragon, RPG-7 and LAW "command data"
--------------------------------------------------------
I changed
AT-4 CG, Dragon, RPG-7 and LAW pointers to newly created ".swd"
record.
.ct
(h:1F0, v:4A) address 9D3C changed from 26 (38) to 5A (90)
.ct
(h:2D9, v:4A) address E6F5 changed from 2C (44) to 5A (90)
.ct
(h:236, v:4A) address B362 changed from 2C (44) to 5A (90)
.ct
(h:2A0, v:4A) address D4EC changed from 2B (43) to 5A (90)
#13 Tweaked
AS-7, AS-10 and AS-14 missiles for OPFOR
I tweaked
AS-7, AS-10 and AS-14 missiles for OPFOR. Their range was greater than US
counterparts from which the files were "copied" and therefore the
"burn time" has to be extended.
File(s)
changed:
----------------
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
I edited
the AS-7, AS-10 and AS-14 ".dat" files.
Original
"as7.dat" (excerpts):
# Final
Time (sec)
30.000000
Changed
"as7.dat" (excerpts):
# Final
Time (sec)
50.000000
Original
"as10.dat" (excerpts):
# Final
Time (sec)
30.000000
Changed
"as10.dat" (excerpts):
# Final Time
(sec)
40.000000
Original
"as14.dat" (excerpts):
# Final
Time (sec)
30.000000
Changed
"as14.dat" (excerpts):
# Final
Time (sec)
60.000000
v0.08
01/24/2000
#1 Added
Jeffery "Rhino" Babineau (Deltahawks) ground weapons blast radius fix
This incorporation
of data from Jeffery "Rhino" Babineau (Deltahawks) fixes various
ground weapons blast radius values.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
See
"Background and Philosophy for Ground Unit Changes" below for
details.
#2 Enabled
back the AGM-88 capability for F-4G
I enabled
back the AGM-88 missile for F-4G.
File(s)
changed:
----------------
"FALCON4.WLD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.SSD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a)
Changed F-4G pylon data
--------------------------
I
re-enabled AGM-88 HARM capability to F4-G hardpoint.
.wld
(h:54, v:1A) address 24DC from 00 (00) to 17 (23)
.wld
(h:54, v:55) address 2517 from 00 (00) to 01 (01)
b)
Changed F-4G squadron weapon stock
-------------------------------------
I
re-added AGM-88 HARM stock (80 missiles) to F-4G squadrons.
.ssd
(h:16, v:17) address 1343 from 00 (00) to 50 (80)
.ssd
(h:2F, v:17) address 290A from 00 (00) to 50 (80)
#3 Enabled
gear on AI airplanes (fly any plane now with gear available)
I enabled
taking off and landing for player using any airplane "trick". All AI
airplanes now have controllable gear.
File(s)
changed:
----------------
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
All
"AIRPLANExxx.dat" files were changed inside
"\Falcon4\Zips\Simdata.ZIP"
(path =
\sim\ACDATA).
v0.09
01/31/2000
#1 Additional
fix for Dragon
I
mistakenly placed Dragon into unguided antitank missiles. This is to fix this
mistake...
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a) Changed
Dragon general data
------------------------------
I changed
Dragon seeker from "None" to "Optical". I also pointed
Dragon
to newly
created "ATMG.veh" file (Simdata.zip/VehDef).
.wcd
(h:88, v:2A) address 200C changed from 00 (00) to 10 (16)
.wcd (h:88,
v:38) address 201A changed from 4A (74) to 41 (65)
b)
Changed Dragon "command data"
--------------------------------
I changed
Dragon pointer to "atmg.swd" record.
.ct
(h:2D9, v:4A) address E6F5 changed from 5A (90) to 4C (76)
#2 Added
functional LAAW (Light Anti Armour Weapon)
I renamed
the RPG-7VAT (the only in game functional short range antitank weapon) into
LAAW. This way it would become available to all sides since Jeff's experiment
with separate LAW and AT-4 Carl Gustav didn't work.
File(s)
changed:
----------------
"FALCON4.SWD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"Simdata.ZIP"
in folder "\Falcon4\Zips"
What was
changed:
-----------------
a)
Renamed performance data record from ATM to LAAW
---------------------------------------------------
I renamed
performance data record from ATM to LAAW.
b)
Renamed data files from ATM to LAAW
--------------------------------------
I renamed
"atm.veh" to "LAAW.veh" and "atm.dat" to
"laaw.dat"
c)
Renamed RPG-7VAT (i.e. new LAAW) general data
------------------------------------------------
I renamed
RPG-7VAT record line to LAAW in ".wcd" file.
#3 Additional
fix for M5 Rifle (i.e. broken LAW conversion)
Jeff's
experiment with converting "M5 Rifle" to "LAW" didn't
succeed. The problem is that only very similar weapons can be
"converted" to others.á I
returned it to original state.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a) M5
Rifle (i.e. broken LAW conversion) general data
-----------------------------------------------------
I copied
whole original M5 Rifle (i.e. broken LAW conversion) record line
back onto
".wcd" file.
b)
Changed M5 Rifle (i.e. broken LAW conversion) "command data"
---------------------------------------------------------------
I changed
M5 Rifle (i.e. broken LAW conversion) pointer to original "GUNXXX"
entry in
".swd" record.
.ct
(h:2A0, v:4A) address D4EC changed fromá
5A (90) to 2B (43)
#4 Additional
fix for Hellfire (i.e. broken AT-4 CG conversion)
Jeff's
experiment with converting "Hellfire" to "AT-4 CG" didn't
succeed. The problem is that only very similar weapons can be "converted"
to others.á I returned it to original
state.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a)
Hellfire (i.e. broken AT-4 CG conversion) general data
---------------------------------------------------------
I copied
whole original Hellfire (i.e. broken AT-4 CG conversion) record line
back onto
".wcd" file.
Then I
changed the guidance for "Laser" to "Optical". I also
pointed Hellfire to "ATGM.veh" file (Simdata.zip/VehDef).
.wcd
(h:3F, v:2A) address EF0 changed from 08 (08) to 10 (16)
.wcd
(h:3F, v:38) address EFE changed from 15 (21) to 41 (65)
b)
Changed Hellfire (i.e. broken AT-4 CG conversion) "command data"
-------------------------------------------------------------------
I changed
Hellfire (i.e. broken AT-4 CG conversion) pointer to "ATGM" entry in
".swd" record.
.ct
(h:1F0, v:4A) address 9D3C changed from 26 (38) to 4C (76)
#5 Additional
fix for AGM-114
In original
F4 there was AGM-114 and Hellfire as separate weapons (although those are same
things in real world). Unfortunately the AGM-114 is non-functional in F4 (I
suspect the broken and un-repairable "command line"). This is why I
returned things back to original status.
File(s)
changed:
----------------
"FALCON4.ct"
in folder "\Falcon4\terrdata\objects"
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
a)
AGM-114 general data
-----------------------
I copied
whole original AGM-114 record line back onto ".wcd" file.
b)
Changed AGM-114 "command data"
---------------------------------
I changed
AGM-114 pointer to original "AGXXX" entry in ".swd" record.
.ct
(h:1F0, v:4A) address 9D3C changed from 4C (76) to 26 (38)
#6 Jeffery
"Rhino" Babineau (Deltahawks) fix for various ground unit weapons
Jeff
changed the weapon loadout for certain units because of the changes mentioned
in v0.09 #2/3/4/5.
File(s)
changed:
----------------
What was
changed:
-----------------
See
"Background and Philosophy for Ground Unit Changes" below for
details.
#7 Fixed
broken "Vector to..." message
Thanks to
"Poogen" (name?) we have fixed broken "Vector to..."
message.
File(s)
changed:
----------------
"commFile.bin"
inside "\Falcon4\sounds\"
What was
changed:
-----------------
If you
have a hex editor you can open commFile.bin in the sound folder and go to hex
offset 4BC. There you will find hex 05. Change that to hex 07.
á
v0.10
02/04/2000
#1 Fixed Fuel
tanks that were accidentally changed in v0.09
Jeff's
accidentally changed Fuel tanks damage and thus changed the amount of their
fuel.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
I
returned all damage values for Fuel tanks to original value (and thus changed
the amount of their fuel).
#2 Changed
ranges of all weapons back to v1.08 original values
Jeff's
changed range values for almost all weapons. Unfortunately, since we still
don't know what that value really represent, this was unnecessary at this
stage.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
I
returned range values for all weapons to original value.
v0.11
02/15/2000
#1 Jeffery
"Rhino" Babineau (Deltahawks) additional ground weapons blast radius
fix
Jeff
additionally changed the ground weapons blast radius fix along with armour
values for vehicles.
File(s)
changed:
----------------
"FALCON4.WCD"
in folder "\Falcon4\terrdata\objects"
"FALCON4.VCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
See
"Background and Philosophy for Ground Unit Changes" below for
details.
#2 Jeffery
"Rhino" Babineau (Deltahawks) additional fix for various ground units
Jeff
additionally changed the ground units.
File(s)
changed:
----------------
"FALCON4.UCD"
in folder "\Falcon4\terrdata\objects"
What was
changed:
-----------------
See
"Background and Philosophy for Ground Unit Changes" below for
details.
v0.12
02/16/2000
#1 Additional fix for formations
Rodrigo
"Motor" Lourenco has additionally changed the "Res Cell"
formation since there was small discrepancy.
File(s)
changed:
----------------
"FORMDAT.FIL"
inside "\Falcon4\Zips\Simdata.ZIP" (path = \sim\ACDATA\FORMDATA)
What
was changed:
-----------------
Previous
formation (excerpts):
3 0
5 rescell
á135.0 0.0 0.0823
á-90.0 0.0 1.0
á-93.138 0.0 1.060
Changed
formation (excerpts):
3 0
5 rescell
á-135.0 0.0 0.0823
á90.0 0.0 1.0
á93.138 0.0 1.060
Squadron Stores:
Merely
updated to support new units in the squadron/battalion and new weapons on those
aircraft of vehicles.
Unit changes:
Significant work was done here to duplicate battle
formations as best as Falcon would allow. No unit fights pure. There is always
mutual support from other units in the battalion. In all cases this is mission
directed.á Engineer units are commonly
assigned to attacking units to support the breach of obstacles used for
defenses and cross bridges. In the defense, engineer units prepare the defense
but are then held back as these are mostly lightly armored vehicles if armored
at all.
In the case of rocket units (MLRS, BM24) and SAM units, I
decided to split up the unit to reflect a deployed battery instead of a
deployed battalion. In no case that I can think of is a SAM battalion all
placed in one location. In the Falcon 4.0 world that location could be 1 sq km.
Now you can take a SAM battery and protect a city and another battery to
protect another city. If you look at Patriot deployment to South Korea, you
will see that we have 1 Patriot Battalion for the whole county.á Where would you place it? Now we have the
option to place a battery around Seoul, Pusan, Chuncheon, etc. In all of these
cases supporting vehicles have been assigned. SAM batteries are commonly
supported with man portable weapons i.e. SA7, stinger.
Blast and
damage:
A formula was used to take into account the weapons warhead
size and type in proportion to all similar types.á The formula was used to ensure correct relative values between
similar types. Some items could perhaps be more researched to say 6kg of C4 is
more powerful than 6kg of TNT, but I did not go that far....yet.... ;)
You will find damage values that will look blatantly wrong
at first glance.á It is then that you
need to understand that all damage values have different effects based on their
damage type. Air blast is different than GP/ HE blast that is again different
from incendiary and armor penetration. Even penetration alone has very
different determining values that Falcon may not understand.á Armor penetration from tank to tank is very
different than armor penetration of bomb to ground. So ultimately we end up
with data and values that need to be translated into the falcon world.
In some cases, we are talking pure art, feel, or gameplay.
In others it is a cold and hard fact that this tank gun WILL penetrate that
tank.á Now in tank vs. tank damage, we
need to look at the VAST differences in armor types and penetrators.á Shaped charge weapons, i.e. AGB65B's, HEAT
penetrate much differently than do 120mm APFSDS kinetic rounds. On the other
side is the effect that standard hardened steel offers much less protection
against HEAT rounds than does composite armor like the M1A1 and reactive armor
like the T80's normally carry. However, both of those types of armor do not
offer any significant effect to a standard APFSDS round. In only one case in
the world that I know of where a composite armor offers both chemical and
kinetic protection and that is the depleted uranium (DU) armored M1A2.
Also, the armor on a tanks frontal arc is vastly different
than the armor on its roof, sides and rear.á
Luckily Falcon accounts for this by allowing damage to acquire on the
target. A T-55 unit could pound a M1A1 unit all day in the frontal arc and
never kill a tank. In Falcon it will end up getting kills.á I think this is a good tradeoff to
manipulate the effects of maneuvering for side and rear aspect shots.
Now in the case of air dropped munitions, we need to
understand that although they may be exclusively shaped charge weapons with
relatively little penetration (3 to 7 inches) they are tasked with raining down
on the most unarmored part of the tank. I say tanks in most of this argument
because they are on the far end of the armor spectrum as most APC's and IFV's
are so little armored that in most cases troops ride on top of them to get out
quickly WHEN they blow up because nearly every weapon in the world can kill an
APC.á
Now with all this being understood, you will find in some
rare cases weapons do not fit into my "formula" for all of these
described reasons. And let us also remember that in fact they do offer
protection from small arms fire and most artillery fragments. It only takes 1.5
inches of hardened steel to stop the shrapnel of a 500lb bomb at 10 feet from
impact.á Most APC's have about 1 inch
and in the case of almost all OPFOR vehicles, 20mm and LESS. Yes, in fact it is
true. A .50 caliber or 12.7mm AP round will penetrate one of these vehicles at
close range. Another reason why ZSU 23-4's are nasty house to house weapons as
well as AAA terrors.